Proceedings of the 13th International Conference on the Foundations of Digital Games 2018
DOI: 10.1145/3235765.3235792
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DATA agent

Abstract: This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the culprit of a murder. All characters, places, and items in DATA Agent games are generated using open data as source content. The paper discusses the general game design and user interface of DATA Agent, and provides details on the generative algorithms which transform linked data into different game objects. Findings from a user study… Show more

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Cited by 12 publications
(9 citation statements)
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“…While most of the instances of multifaceted generators are based on content generated from scratch, this does not have to be the case. The Data Adventures series [46], [55], [91] create simple adventure games based on components already existing and freely available as open access data. Using primary sources of open content such as Wikpedia for data, Wikimedia Commons for images, and OpenStreetMap for levels, Data Fig.…”
Section: Data Adventuresmentioning
confidence: 99%
See 2 more Smart Citations
“…While most of the instances of multifaceted generators are based on content generated from scratch, this does not have to be the case. The Data Adventures series [46], [55], [91] create simple adventure games based on components already existing and freely available as open access data. Using primary sources of open content such as Wikpedia for data, Wikimedia Commons for images, and OpenStreetMap for levels, Data Fig.…”
Section: Data Adventuresmentioning
confidence: 99%
“…Level design is based on the real location of cities on the globe, while city layouts are based on OpenStreetMap. In-game screenshot is from [91]. Fig.…”
Section: Data Adventuresmentioning
confidence: 99%
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“…Sandbox simulation games as mentioned earlier also taken an advantage by using PCG to generate player avatar as sandbox simulation games able to create countless amount variations [99]. As well as storybased simulation games to generate its dialog and story by using PCG [39].…”
Section: Game Modelmentioning
confidence: 99%
“…We had also developed a light-weight vocabulary for describing character models (Sacco et al 2017) and also created a light-weight vocabulary for linking in-game events and entities to social data (Sacco et al 2012). Moreover, similar work in Green et al (2019) and Barros et al (2018) demonstrate how to create mystery adventure games from open data, mainly from DBpedia 9 datasets which contain semantically enriched content extracted from Wikipedia 10 . However, both in our previous work and the current state of the art have not examined how semantic digital games can be used for semantic digital libraries and focused on using DBpedia rather than harvesting more linked-data and open datasets.…”
mentioning
confidence: 99%