2021 IEEE Conference on Games (CoG) 2021
DOI: 10.1109/cog52621.2021.9619031
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Deceptive Level Generation for Angry Birds

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Cited by 6 publications
(5 citation statements)
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References 16 publications
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“…The term "deceptive games" was employed to identify an automated method for creating Angry Birds game levels that are deceptive enough to fool modern AI agents. However, these AI agents may contain pitfalls themselves, making them more vulnerable to deception [29].…”
Section: Science Birdsmentioning
confidence: 99%
“…The term "deceptive games" was employed to identify an automated method for creating Angry Birds game levels that are deceptive enough to fool modern AI agents. However, these AI agents may contain pitfalls themselves, making them more vulnerable to deception [29].…”
Section: Science Birdsmentioning
confidence: 99%
“…A task template can be solved by a specific strategic physical rule, and all the templates belonging to the same scenario can be solved by the high-level strategic physical rules discussed above. To guarantee this, in the Phy-Q testbed, we hand-crafted the task templates because existing task generators for Angry Birds 51,52 do not generate tasks according to a strategic physical rule. Also, we ensure that, if an agent understood the strategic physical rule to solve the template, it can solve the template without requiring highly accurate shooting, for example, the template can be solved by shooting at a specific object rather than shooting a specific coordinate.…”
Section: Phy-q Testbed Tasks and Evaluationmentioning
confidence: 99%
“…Numerous research studies have explored various methods for creating game levels in Angry Birds. Prior investigations have tackled this problem from diverse angles, proposing solutions to intriguing challenges, such as generating stable structures within the physical environment , dynamically adjusting the game levels' difficulty (Stephenson and Renz 2019), creating block structures based on hand-drawn sketches (Stephenson et al 2021), generating deceptive levels to deceive AI agents (Gamage et al 2021a), generating novel scenarios for physics environments (Gamage et al 2023(Gamage et al , 2021b and, most recently, using prompt engineering to create prompts for level generation (Taveekitworachai et al 2023). None of the previous studies has treated the level generation for Angry Birds as a task generation problem that incorporates the physical interactions between the game objects.…”
Section: Physics Based Puzzle Gamesmentioning
confidence: 99%
“…Interactions between objects in these environments are complex and even slight variations in these interactions can result in significant changes in the overall outcome. As such, researchers have relied on simulation-based techniques when generating physics-based tasks Gamage et al 2021a).…”
Section: Satisfying Constraints Through Simulationmentioning
confidence: 99%