2003
DOI: 10.1016/s1053-8119(02)00017-4
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Deformation-based surface morphometry applied to gray matter deformation

Abstract: We present a unified statistical approach to deformation-based morphometry applied to the cortical surface. The cerebral cortex has the topology of a 2D highly convoluted sheet. As the brain develops over time, the cortical surface area, thickness, curvature and total gray matter volume change. It is highly likely that such age-related surface changes are not uniform. By measuring how such surface metrics change over time, the regions of the most rapid structural changes can be localized. We avoided using surf… Show more

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Cited by 255 publications
(193 citation statements)
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“…Note that we are not trying to compute corrected P value via random permutation test but rather to check if our image processing and data analysis procedures might give false positives. A similar approach of generating null data and checking possible image processing artifacts has been proposed in Chung et al (2003) for a child brain development study.…”
Section: Resultsmentioning
confidence: 99%
“…Note that we are not trying to compute corrected P value via random permutation test but rather to check if our image processing and data analysis procedures might give false positives. A similar approach of generating null data and checking possible image processing artifacts has been proposed in Chung et al (2003) for a child brain development study.…”
Section: Resultsmentioning
confidence: 99%
“…This algorithm has also been validated by comparison to manual measurements (Kabani et al, 2001). In order to improve sensitivity, each subject's cortical thickness map was blurred using a 20 mm, surface-based blurring kernel (Chung et al, 2003). This diffusion smoothing method follows the curvature of the cortical surface respecting anatomical boundaries, unlike the volumetric blurring typically used in voxel-based morphometry.…”
Section: Cortical Thickness Measurementmentioning
confidence: 99%
“…The vertices of a cortical surface mesh are not, however, arranged on a grid with regular spacing; instead distances and angles between neighboring vertices are slightly variable (Fischl et al, 1999a;Chung et al, 2003). Because of this, direct application of a Gaussian blurring kernel --as is done with 3D datasets --is computationally intensive for surface-based data.…”
Section: Introductionmentioning
confidence: 99%
“…A computationally efficient method is to iteratively perform nearest-neighbor averaging; where each vertex's value is averaged with those of its neighbors. Slightly more complicated iterative smoothing algorithms have also been developed, which rely on a heat diffusion model and involve unequally weighting the contribution from each neighbor in the post-iteration value of a given vertex (Andrade et al, 2001;Chung et al, 2003;Chung et al, 2005). For example, in the latest and simplest version of this method, called heat kernel smoothing, the weights are calculated based on the distances between a vertex and each of its neighbors (Chung et al, 2005).…”
Section: Introductionmentioning
confidence: 99%
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