2008
DOI: 10.1145/1409060.1409073
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Depicting procedural caustics in single images

Abstract: We present a powerful technique to simulate and approximate caustics in images. Our algorithm is designed to produce good results without the need to painstakingly paint over pixels. The ability to edit global illumination through image processing allows interaction with images at a level which has not yet been demonstrated, and significantly augments and extends current image-based material editing approaches. We show by means of a set of psychophysical experiments that the resulting imagery is visually plaus… Show more

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Cited by 19 publications
(6 citation statements)
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References 24 publications
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“…Estimating shape : Estimating shape from a single image of an opaque object is an under‐constrained problem by itself. Previous works, however, have shown how rough approximations can work well in the context of material editing [KRFB06] or the simulation of caustics [GSLM*08]. We note that this estimation is even harder if the object is translucent, given the softening effects of subsurface scattering; we aim to find a similar approximation that works well for our purposes.…”
Section: Estimation From Uncontrolled Single Imagesmentioning
confidence: 93%
“…Estimating shape : Estimating shape from a single image of an opaque object is an under‐constrained problem by itself. Previous works, however, have shown how rough approximations can work well in the context of material editing [KRFB06] or the simulation of caustics [GSLM*08]. We note that this estimation is even harder if the object is translucent, given the softening effects of subsurface scattering; we aim to find a similar approximation that works well for our purposes.…”
Section: Estimation From Uncontrolled Single Imagesmentioning
confidence: 93%
“…[KRFB06] exploits the fact that human vision is tolerant to many physical inaccuracies to propose a material editing framework requiring a single HDR image as input. Such approach was later extended to include global illumination [GSLM*08] or weathering effects [XWT*08]. Other methods are based on frequency‐domain analyses [BBPA15], visual goals [NSRS13], or use a light field as input [BSM*18, JMB*14].…”
Section: Related Workmentioning
confidence: 99%
“…In recent years, solutions to influence physics for the purpose of expressiveness have received increasing attention and there are several approaches to stylize natural phenomena. Modifications of the light transport [8], [9], [10], shadows [11], [12], [13], [14], caustics [15], motion blur [16], or depth of field [17], have been proposed to significantly influence the appearance of a scene and to guide the observer to specific regions of interest. Similarly, other stylization techniques have been demonstrated for focus control [18].…”
Section: General Stylizationmentioning
confidence: 99%