2017
DOI: 10.1109/tvcg.2016.2554114
|View full text |Cite
|
Sign up to set email alerts
|

Expressive Single Scattering for Light Shaft Stylization

Abstract: Light scattering in participating media is a natural phenomenon that is increasingly featured in movies and games, as it is visually pleasing and lends realism to a scene. In art, it may further be used to express a certain mood or emphasize objects. Here, artists often rely on stylization when creating scattering effects, not only because of the complexity of physically correct scattering, but also to increase expressiveness. Little research, however, focuses on artistically influencing the simulation of the … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
6
0

Year Published

2018
2018
2021
2021

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(6 citation statements)
references
References 39 publications
0
6
0
Order By: Relevance
“…Down: real-time rendering using realistic light shafts with effects of sky illumination Fig. 11 A comparison between the latest sky colour generation techniques [25,58] and our results in sky colour generation which are the best benchmark for the current work as advocated by most researchers [14,32,33,48,55].…”
Section: Resultsmentioning
confidence: 98%
See 4 more Smart Citations
“…Down: real-time rendering using realistic light shafts with effects of sky illumination Fig. 11 A comparison between the latest sky colour generation techniques [25,58] and our results in sky colour generation which are the best benchmark for the current work as advocated by most researchers [14,32,33,48,55].…”
Section: Resultsmentioning
confidence: 98%
“…In the case of sky colour simulation in real-time rendering, our method can be compared with the latest method on outdoor rendering for light shaft generation [6,58] and [25]. Figure 11a is the result of Yusov [58] and (B) shows sunrise creation using several transfer functions by Kol et al [25] using linear interpolation with five user defined points in a time domain which extends colour modifications of light shafts. (C) is the result of our method to simulate the sky colour.…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations