2019 Fourth International Conference on Fog and Mobile Edge Computing (FMEC) 2019
DOI: 10.1109/fmec.2019.8795317
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Design and Implementation of a Wearable Device for Motivating Patients With Upper and/or Lower Limb Disability Via Gaming and Home Rehabilitation

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Cited by 19 publications
(11 citation statements)
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“…In the end, IoT technologies can be utilized to connect the entire system together. These IoT-enabled software interfaces enable the therapist to remotely monitor a patient’s progress and tailor a customized treatment plan for him/her ( Agyeman and Al-Mahmood, 2019 ).…”
Section: Design Paradigmmentioning
confidence: 99%
“…In the end, IoT technologies can be utilized to connect the entire system together. These IoT-enabled software interfaces enable the therapist to remotely monitor a patient’s progress and tailor a customized treatment plan for him/her ( Agyeman and Al-Mahmood, 2019 ).…”
Section: Design Paradigmmentioning
confidence: 99%
“…In [6], the researchers have designed a smart wheelchair which allows the disabled person to easily interact with the wheelchair via a mobile application that analyzes the data received from the sensors, and then visualizes the results for caregivers to remotely monitor the patient. The publication in [7], introduces a rehabilitation system which is designed and implemented to help stoke patients suffering from upper limb disability. This rehabilitation system exploits IoT through integrating gaming and wearable technology.…”
Section: ) Health Treatment and Rehabilitation Wearable Systemsmentioning
confidence: 99%
“…Research, Society and Development, v. 9, n. 11, e2569119896, 2020 (CC BY 4.0) | ISSN 2525-3409 | DOI: http://dx.doi.org/10.33448/rsd-v9i11.9896 O uso de jogos sérios nos processos de reabilitação física (Martins et al, 2020) e cognitiva (Elaklouk & Zin, 2019) se apresenta como uma técnica complementar às terapias tradicionais, como fisioterapia, hidroterapia e pilates. Soluções de saúde baseadas em jogos sérios aumentam o envolvimento do paciente e fornecem imersão (Ferreira et al, 2019), experiência (Herne et al, 2019) e biofeedback (Cargnin et al, 2015) no processo de reabilitação motora dos membros superiores (Pulido et al, 2019) e inferiores (Agyeman & Al-Mahmood, 2019). Existem diferentes tipos de jogos já sendo usados na área de reabilitação como 2D (Demers & Levin, 2020), 3D (Avola et al, 2019), jogos de realidade virtual (Shahmoradi et al, 2020), jogos de realidade aumentada (Gorman & Gustafsson, 2020) e outras interfaces de usuário naturais como Wii, PlayStation, Wii Balance, Xbox, Kinect.…”
Section: Jogos Sérios Para a Reabilitação Motoraunclassified