2020
DOI: 10.1186/s40561-019-0103-4
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Design and implementation of an educational game considering issues for visually impaired people inclusion

Abstract: In recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of educational games. However, these games are mostly visual and not accessible to people with visual impairments. As an educational resource, it is essential that the design of educational games be conducted not only with a focus on the balance between playful and edu… Show more

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Cited by 15 publications
(10 citation statements)
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References 11 publications
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“…Ten studies included learners with hearing impairments, mostly with cochlear implants while two studies involved learners with deafness (Tobar-Munoz et al, 2014 ; Bouzid et al, 2016 ). Eight studies involved learners with visual impairment (Sepchat et al, 2006 ; RuŽičková and Hordějčuková, 2015 ; Ciman et al, 2018 ; De Biase et al, 2018 ; Matas et al, 2019 ; Neto L. et al, 2019 ; Neto L. V. et al, 2019 ; Sari et al, 2019 ; Neto et al, 2020 ).…”
Section: Resultsmentioning
confidence: 99%
“…Ten studies included learners with hearing impairments, mostly with cochlear implants while two studies involved learners with deafness (Tobar-Munoz et al, 2014 ; Bouzid et al, 2016 ). Eight studies involved learners with visual impairment (Sepchat et al, 2006 ; RuŽičková and Hordějčuková, 2015 ; Ciman et al, 2018 ; De Biase et al, 2018 ; Matas et al, 2019 ; Neto L. et al, 2019 ; Neto L. V. et al, 2019 ; Sari et al, 2019 ; Neto et al, 2020 ).…”
Section: Resultsmentioning
confidence: 99%
“…O jogo educacional Em Busca do Santo Grau foi reportado em duas publicações dos mesmos autores durante o processo de buscas dessa revisão (Neto et al, 2020;Neto et al, 2019). Os quais problematizam o fato de maior parte dos jogos digitais não possuírem acessibilidade adequada que possibilite o uso por pessoas com deficiência visual (DV).…”
Section: Resultsunclassified
“…Implementation of mobile learning can utilize educational games to facilitate material understanding, increase student thinking power, and increase student interest in learning. Many studies have developed various educational games based on Android, such as for learning English [26], chemistry [27], mathematics [28], computer science [29], coding skills [30], and pharmacy [31], even for inclusive students with visual impairments [32]. More specifically, the use of android-based games is very considerable in learning physics because most students perceive that learning physics is boring and not fun [2], which will be developed in this study.…”
Section: Android-based Mobile Learningmentioning
confidence: 99%