In recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of educational games. However, these games are mostly visual and not accessible to people with visual impairments. As an educational resource, it is essential that the design of educational games be conducted not only with a focus on the balance between playful and educational aspects, but also with a focus on including the largest number of people. This article, therefore, aims to describe the design, implementation and evaluation processes of an accessible version of the educational game Em Busca do Santo Grau, based on EduGameAccess-a set of recommendations that integrates educational, playability and accessibility aspects for people with visual impairments.
Quando um professor se propõe a inserir um determinado jogo educacional em sala de aula, ele se vê na difícil tarefa de selecionar aquele que esteja em consonância com suas demandas de ensino, uma vez que a grande maioria dos jogos já possui conteúdos pré-determinados e inalteráveis. Assim, o objetivo deste artigo é apresentar o jogo eletrônico educacional Em Busca do Santo Grau, game 2D de aventura para PC que permite a customização do conteúdo de puzzles e outros recursos no jogo. São apresentados os principais elementos de design, bem como suas possibilidades de customização e as demandas que motivaram a realização desse projeto.
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