Proceedings of the 5th ACM International Symposium on Pervasive Displays 2016
DOI: 10.1145/2914920.2915016
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Design implications for interacting with personalised public displays through mobile augmented reality

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Cited by 17 publications
(5 citation statements)
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“…In many systems content to be displayed as a result of personalisation simply replaces (or is interleaved with) existing signage content but other options are possible. Parker et al [45] created a mobile augmented reality application that allowed passers-by to access personalised content on a public display via their mobile phone screen. The authors motivated their approach in terms of the privacy concerns arising as a result of showing personal content on a public display.…”
Section: Display Personalisationmentioning
confidence: 99%
See 1 more Smart Citation
“…In many systems content to be displayed as a result of personalisation simply replaces (or is interleaved with) existing signage content but other options are possible. Parker et al [45] created a mobile augmented reality application that allowed passers-by to access personalised content on a public display via their mobile phone screen. The authors motivated their approach in terms of the privacy concerns arising as a result of showing personal content on a public display.…”
Section: Display Personalisationmentioning
confidence: 99%
“…The approach developed by the author relies on a mobile device employed to demultiplex content shown on a public display. Related to the work conducted by Parker et al [45], viewers are required to point their mobile phone at a public display to retrieve the content relevant for their preferences (e.g. allowing the mobile phone to extract the multiplexed content).…”
Section: Display Personalisationmentioning
confidence: 99%
“…There is a need to improve health literacy, and given that people carry their phones on them all the time, AR-based health awareness can easily and readily prompt and facilitate important knowledge about health. AR can even enhance public displays, such as at bus stops or shopping centres, in order to communicate various messages to the wider audience, effectively serving to raise public awareness (Parker et al 2016).…”
Section: Augmented Realitymentioning
confidence: 99%
“…For instance, Pokemon GO became a global phenomenon which resulted in people physically playing the game in urban spaces and caused ripple effects on the physical spaces people were playing in [7,8,9]. Recent work has also shown that AR can have more engaging applications, in areas such as community engagement [10], personalised digital signage [11], in-situ visualisations [12], cultural heritage [13], and remote collaboration [14,15].On a consumer level, AR is most common on smartphones, particularly after the release of ARKit and ARCore -improving the functionality. AR smart glasses are also becoming more accessible and bring with them the possibility of more natural integration of virtual content into our daily lives.…”
mentioning
confidence: 99%
“…For instance, Pokemon GO became a global phenomenon which resulted in people physically playing the game in urban spaces and caused ripple effects on the physical spaces people were playing in [7,8,9]. Recent work has also shown that AR can have more engaging applications, in areas such as community engagement [10], personalised digital signage [11], in-situ visualisations [12], cultural heritage [13], and remote collaboration [14,15].…”
mentioning
confidence: 99%