2013 IEEE International Conference on Robotics and Biomimetics (ROBIO) 2013
DOI: 10.1109/robio.2013.6739578
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Design of a humanoid ping-pong player robot with redundant joints

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Cited by 14 publications
(8 citation statements)
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“…As a comparison, we also run a traditional method in Fig. 2, which predicts a strike point on the virtual striking plane using a flight model [2] and a linear rebound model [1], then determines the desired racket state with a simplified ball-racket contact model and the desired joint state with inverse kinematics, finally generates robot trajectory in joint space using fifth-order polynomials [3], [8]. We calculate striking rates every 200 trials; Meanwhile, we can statistically analyse actual landing points according to landing errors d. Evaluation results are shown in Fig.…”
Section: A Evaluations On the Simulated Robotic Systemmentioning
confidence: 99%
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“…As a comparison, we also run a traditional method in Fig. 2, which predicts a strike point on the virtual striking plane using a flight model [2] and a linear rebound model [1], then determines the desired racket state with a simplified ball-racket contact model and the desired joint state with inverse kinematics, finally generates robot trajectory in joint space using fifth-order polynomials [3], [8]. We calculate striking rates every 200 trials; Meanwhile, we can statistically analyse actual landing points according to landing errors d. Evaluation results are shown in Fig.…”
Section: A Evaluations On the Simulated Robotic Systemmentioning
confidence: 99%
“…Especially, the linear rebound model can not characterize the rebound phenomenon well. For some ball trajectories, the virtual striking plane [1], [3] leads to improper striking points for the robot, and it is very hard to hit balls at these points.…”
Section: B Evaluations On the Real Robotic Systemmentioning
confidence: 99%
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“…The challenging tasks of playing table tennis performed by robots have attracted many researchers [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16]. They employed the table tennis robot as extensive research platform for artificial intelligence [3,6], advanced control algorithms [1,8], high speed machine vision and prediction [13], fast responses against unforeseen events [17], online trajectory generation within very limited time [2,10,15], target tracking and intercepting [6,14], and so forth.…”
Section: Introductionmentioning
confidence: 99%
“…Zhang et al [13] built a five-DOF table tennis robot whose racket was restricted to the half-table. Recently, Lai and Tsay [12], Yu et al [14,16], and Zhang et al [15] presented a seven-DOF robot to achieve playing table tennis dexterously. Mülling et al [18] presented a biomimetic trajectory generation method to robot table tennis.…”
Section: Introductionmentioning
confidence: 99%