2016
DOI: 10.14236/ewic/hci2016.2
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Design Principles of Augmented Reality Focusing on the Ageing Population

Abstract: Augmented Reality (AR) is growing rapidly and becoming a mature and robust technology, which combines virtual information with the real environment and real-time performance. It is important to ensure the acceptance and success of augmented reality systems. With the growth of elderly users, evidence shows potential trends for AR systems to support the elderly, including transport, ageing in place, entertainment and training. However, there is a lack of research to provide the theoretical framework or AR design… Show more

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Cited by 8 publications
(3 citation statements)
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“…Next, , also focused on the five elements that were suitable with AR such as using the context for providing content, delivering relevance to the task content, informing users about content privacy, providing feedback about the infrastructure's behaviour, and supporting procedural and semantic memory. However, it contradicts with Liang (2016), who covered six elements of augmented reality such as user, interaction, virtual content, actual content, device, physical or real world and tracking. In this research, visual elements such as animation, video, sound and others inside virtual contents are mentioned, as well as virtual contents such as 3D model objects, 2D design or images, and text.…”
Section: Design Principles Of Mobile Augmented Reality Gamesmentioning
confidence: 96%
See 1 more Smart Citation
“…Next, , also focused on the five elements that were suitable with AR such as using the context for providing content, delivering relevance to the task content, informing users about content privacy, providing feedback about the infrastructure's behaviour, and supporting procedural and semantic memory. However, it contradicts with Liang (2016), who covered six elements of augmented reality such as user, interaction, virtual content, actual content, device, physical or real world and tracking. In this research, visual elements such as animation, video, sound and others inside virtual contents are mentioned, as well as virtual contents such as 3D model objects, 2D design or images, and text.…”
Section: Design Principles Of Mobile Augmented Reality Gamesmentioning
confidence: 96%
“…The survey of professional respondents shows that most of them are currently developing video games for AR/VR (39%) in 2018 and that is the highest percentage among eight different types of content such as video games, movies and entertainment, social media, advertisement, music, news and visual stories, livestream, and others. However, there was insufficient research on the guidelines of the MAR game in the research segment and this statement was supported by Liang (2016), she highlighted the lack of research about the theoretical framework or the principles of AR design. The principles of design for augmented reality are mostly overlooked as there is little information in this particular part and very limited design guidelines have been established.…”
Section: Introductionmentioning
confidence: 99%
“…The design and development of AR/MAR applications need to consider other populations such as the elderly, or visually impaired to not leave them behind in the forthcoming AR/MAR era. Liang [123] presents the eight elements that need to be considered in an AR architecture such as user, interaction, device, virtual content, real content, transmission, server and physical world. The author also describes five preliminary design principles of AR systems: changeability, synchronization, [111] partial one to one, antecedent and hidden reality.…”
Section: Challenges and Future Directionsmentioning
confidence: 99%