2016 IEEE Eighth International Conference on Technology for Education (T4E) 2016
DOI: 10.1109/t4e.2016.023
|View full text |Cite
|
Sign up to set email alerts
|

Designing a Game-Based Learning Environment to Foster Geometric Thinking

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2019
2019
2019
2019

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 9 publications
0
2
0
Order By: Relevance
“…The game was experimentally given to students in Mumbai and Mizoram of the eighth, ninth and tenth grades. Through the game, students were able among others to understand the attributes of the shapes and learn the relationships of specific quadrilateral [23].…”
Section: Apps For Smartphones and Tabletsmentioning
confidence: 99%
“…The game was experimentally given to students in Mumbai and Mizoram of the eighth, ninth and tenth grades. Through the game, students were able among others to understand the attributes of the shapes and learn the relationships of specific quadrilateral [23].…”
Section: Apps For Smartphones and Tabletsmentioning
confidence: 99%
“…One of these chapter is geometry [5]. In the PISA and TIMSS study, geometry is important chapter that being the student's weakness [6]. Whereas, geometry is often used in daily life and used in many other subjects such as physics, computer science and art.…”
Section: Introductionmentioning
confidence: 99%