2014
DOI: 10.1016/j.dss.2014.02.005
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Designing technology for managing the information exchange of decision making teams

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Cited by 13 publications
(9 citation statements)
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References 49 publications
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“…A recent numerical analysis showed that regulative effects in distributed GDSS settings suppressed the bias of group members' information exchange (Silver, 2014).…”
Section: Deception In Gdss Settingsmentioning
confidence: 99%
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“…A recent numerical analysis showed that regulative effects in distributed GDSS settings suppressed the bias of group members' information exchange (Silver, 2014).…”
Section: Deception In Gdss Settingsmentioning
confidence: 99%
“…One such feature is the presence of information asymmetries during the aggregation of information (Barkhi et al, 1998). The other is the decision rule complexity that characterizes this aggregation (Silver, 2014). …”
Section: Deception In Gdss Settingsmentioning
confidence: 99%
See 1 more Smart Citation
“…The problem is then extended to represent social structure in teams as a regulator of the amount and type of information that members exchange [2]. The team dynamics in a collaborative environment is considered a major contributing factor to the decision making process and therefore the enjoyment of the game [27].…”
Section: Team Matchingmentioning
confidence: 99%
“…The ever increasing popularity of collaborative games, especially MMOGs and social networking games, has seen a rise in the deployment of collaborative gaming in areas such as learning, decision making and health [1][2][3] where gaming is traditionally regarded as a distraction. There are an 1 Corresponding Author estimated 400 million (and rising) MMOG players across the globe [4], while collaborative social games such as Zynga's FarmVille suite of games have gained immense popularity, commanding the engagement of 60 million monthly users on average, an estimated 1% of the world population, and more than 20% of Facebook users [5,6].…”
Section: Introductionmentioning
confidence: 99%