2015 54th IEEE Conference on Decision and Control (CDC) 2015
DOI: 10.1109/cdc.2015.7402216
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Designing virus-resistant networks: A game-formation approach

Abstract: Abstract-Designing an optimal network topology while balancing multiple, possibly conflicting objectives like cost, high performance, security and resiliency to viruses is a challenging endeavor in a decentralized network formation as, for example, happens in the Internet. In this paper, we take a game-formation approach to network design where each player, for instance an autonomous system, aims to minimize the cost of installing links, of being infected by a virus and of the connectivity.In the game, minimiz… Show more

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Cited by 9 publications
(18 citation statements)
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“…These papers introduced many useful techniques and insightful results applied to analyzing models of actual epidemics [7,74,80]. In this review, we will introduce several papers that do not necessarily focus on actual epidemics but provide useful insights for models of actual epidemics [66,70,73,129,130,148].…”
Section: Stochastic Modelsmentioning
confidence: 99%
“…These papers introduced many useful techniques and insightful results applied to analyzing models of actual epidemics [7,74,80]. In this review, we will introduce several papers that do not necessarily focus on actual epidemics but provide useful insights for models of actual epidemics [66,70,73,129,130,148].…”
Section: Stochastic Modelsmentioning
confidence: 99%
“…At the end, we end up with a tree with no degree bigger than 2 and this is a path P N . The social cost J is increased in each step [1,Lemma 2]. In this way, the process converges to a path P N .…”
Section: Virus Spread-performance-cost (Vspc) Gamementioning
confidence: 99%
“…[2] that considers games in online dating platforms, or [35] that considers network formation games in which the utilities includes a term representing the metastable infection probability. Some examples of fully dynamic cybersecurity epidemic games are [21] (already mentioned) as well as [10].…”
Section: Epidemic Games For Cyber-security and Content Diffusionmentioning
confidence: 99%