2016
DOI: 10.4108/eai.25-4-2016.151165
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Development of a wearable haptic game interface

Abstract: This paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combines vibrotactile feedback with gesture based input, thus becoming a two-way conduit between the user and the virtual environment. The device is intended to challenge what is considered an "interface" and sets out to purposefully blur the boundary between man and machine. This allows for a more i… Show more

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Cited by 15 publications
(7 citation statements)
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“…Within this semistructured learning environment the student was provided with insight into the research process and guided through the conduct of a systematic literature review that was used to inform the development of the device. The research practicum was particular effective as it nurtured the peer learning process and also led to the submission of two research papers from the project [33,34]. Allowing a vertically orientated delivery, stretching projects across multiple courses and encouraging undergraduate students to engage in rigorous research has create a unique blurring between undergraduate, postgraduate and staff that is effective in both driving learning and generating research momentum.…”
Section: Haptic Glovementioning
confidence: 97%
“…Within this semistructured learning environment the student was provided with insight into the research process and guided through the conduct of a systematic literature review that was used to inform the development of the device. The research practicum was particular effective as it nurtured the peer learning process and also led to the submission of two research papers from the project [33,34]. Allowing a vertically orientated delivery, stretching projects across multiple courses and encouraging undergraduate students to engage in rigorous research has create a unique blurring between undergraduate, postgraduate and staff that is effective in both driving learning and generating research momentum.…”
Section: Haptic Glovementioning
confidence: 97%
“…Three vibrotactile actuators on each fingertip convey this tactile information on human emotions. More recently, Muramatsu et al [15], Galambos and Baranyi [16], and Foottit et al [17] presented similar vibrotactile glove interfaces having one vibrotactile actuator per finger pad. The device developed by Muramatsu et al also includes bend sensors to register the grasping pose, and that of Foottit et al uses IMU and optical bend sensors to sense the hand and grasping pose, respectively.…”
Section: Related Research Workmentioning
confidence: 99%
“…Whilst tangible interaction [59][60][61] is currently a focus for the Creative Technologies, this is used to mean more than the physical. In this context, tangible is used to describe a form of "conceptual tangibility" that is a rejection of ambiguity.…”
Section: T Is For… Tangiblementioning
confidence: 99%