2022
DOI: 10.3991/ijim.v16i04.28985
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Development of Edu-Kit Media for Entrepreneurship Learning based on Gamification Model Toward Disruptive Education

Abstract: The current fact shows that entrepreneurship education is only a textbook without providing experimental learning to students. The current solutions have not been able to accommodate the needs of students, especially in the era of disruptive education which is developing massively. This study aims to develop gamification-based educational learning media that will be implemented in high school students to develop students' entrepreneurial spirit. This type of research is development research using the ADDIE (An… Show more

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Cited by 10 publications
(5 citation statements)
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“…Research [26] [27] explores the effects of gamification on student motivation and involvement in learning. Gamification is also used to motivate student learning in colleges [28] [29] [30]. The use of gamification also occurs in language learning [31].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Research [26] [27] explores the effects of gamification on student motivation and involvement in learning. Gamification is also used to motivate student learning in colleges [28] [29] [30]. The use of gamification also occurs in language learning [31].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Students are guided through the different levels to gain a better understanding of the subject. The complexity of the game levels increases with the knowledge level of the students [24] [25]. Some of the most common gamification elements applied to distance learning and learning management systems include grading, earning badges, transitioning to the next level, displaying progress bars, ranking, providing rewards, and facilitating interaction between learners.…”
Section: Gamificationmentioning
confidence: 99%
“…Upaya ini sejalan dengan Instruksi Presiden Republik Indonesia Nomor 4 tahun 1995 yang mengenai gerakan nasional memasyarakatkan dan membudayakan kewirausahaan. Langkah tersebut kemudian diimplementasikan oleh Kementerian Pendidikan dan Kebudayaan (Depdiknas) melalui peluncuran program pengembangan kewirausahaan dalam bentuk paket pendidikan dan kegiatan untuk siswa Sekolah Menengah Kejuruan (SMK) dan mahasiswa [11].…”
Section: Pendahuluanunclassified