2012 IEEE Fourth International Conference on Digital Game and Intelligent Toy Enhanced Learning 2012
DOI: 10.1109/digitel.2012.36
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Digital Game-Based Learning on Digital Archives: A Case Study of Taiwanese Classical Poems

Abstract: Taiwanese Classical Poems Database at the National Museum of Taiwan Literature (NMTL) is one of many ongoing digital-archive projects in Taiwan. Although this database is very important to the study of Taiwanese classical literature and past culture and history, most people in Taiwan are unfamiliar with these poems. To attract the general public to engage in learning Taiwanese classical poems, we had developed a digital game, named "The Lost World: Taiwanese Classical Poems," on the database. The purpose of th… Show more

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Cited by 4 publications
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“…Augmented reality can be applied in various tourism, educational, industrial, and medical fields. Several researches stated the benefits of using AR in the field of education [1][2][3].…”
Section: A Framework For Providing Augmented Reality As a Service Pro...mentioning
confidence: 99%
“…Augmented reality can be applied in various tourism, educational, industrial, and medical fields. Several researches stated the benefits of using AR in the field of education [1][2][3].…”
Section: A Framework For Providing Augmented Reality As a Service Pro...mentioning
confidence: 99%
“…In addition, it also promoted aid in cash to low-income students, which was also maintained during the pandemic. Only three examples (see Figures 7,8,9) will be presented, which took place in a distance learning class during the pandemic.…”
Section: Utfpr-cp a Federal University (In Portuguese Universidadementioning
confidence: 99%
“…The successful integration of games in education to complement traditional learning is highly attributed to the valuable features of games, including the playful aspects, interactivity, feedback, problem-solving, experimentation, competition, and students' engagement in learning [7,9]. To instantiate the methodology, the work [10,11] presents, in addition to learning the proposed concepts, that the games favour students' cognitive and social development through the solution of problems and cooperation between them.…”
Section: Introductionmentioning
confidence: 99%