2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops 2010
DOI: 10.1109/cvprw.2010.5543463
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Dynamic projection environments for immersive visualization

Abstract: Figure 1. Our immersive and dynamic projection environment enables users to control visualization by manipulating the position and orientation of the projection surfaces. We present a variety of interactive demonstration applications leveraging our new interface. AbstractWe present a system for dynamic projection on large, human-scale, moving projection screens and demonstrate this system for immersive visualization applications in several fields. We have designed and implemented efficient, low-cost methods fo… Show more

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Cited by 9 publications
(3 citation statements)
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“…This work was extended in Shader Lamps [16]. Similarly to Raskar et al [16], Sheng et al [17,18], and Yapo et al [21], our system projects information on neutrally colored physical primitives to create a detailed rendering of a simulated space. Our physical primitives and rendering options provide unique extensions to their work.…”
Section: Related Workmentioning
confidence: 96%
“…This work was extended in Shader Lamps [16]. Similarly to Raskar et al [16], Sheng et al [17,18], and Yapo et al [21], our system projects information on neutrally colored physical primitives to create a detailed rendering of a simulated space. Our physical primitives and rendering options provide unique extensions to their work.…”
Section: Related Workmentioning
confidence: 96%
“…1 It is also possible to use a time-of-flight (TOF) camera to obtain 3D information for augmented reality applications [11] (more information on TOF cameras can be found in [7]). Infrared LEDs or retro-reflectors can also be installed in the scene and tracked in 3D using the relative position of the LEDs with respect to an infrared camera [25]. A somewhat related application designed to compensate for vibration in industrial 3D scanning is presented in [15].…”
Section: Introductionmentioning
confidence: 99%
“…This approach was used in applications where the geometry of the scene is unknown [NPGN03, GPNB04, BEK05]. A distributed rendering system, which is able to compute the projection images for multiple projectors and moving projection surfaces, was presented in [YSN*10]…”
Section: Introductionmentioning
confidence: 99%