2020
DOI: 10.31943/mangiferaedu.v4i2.47
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Efektivitas Aplikasi Mobile Learning Role Play Games (RPG) Maker MV untuk Meningkatkan Kemampuan Berpikir Kritis

Abstract: Student learning activities that are less conducive, passive in asking questions and answering questions from problems raised by teachers, difficult to express ideas or ideas of problem solving and the learning process provided, and have not been oriented to develop students' critical thinking skills.The purpose of this study is to determine the feasibility, find out the increase in students' critical thinking skills, and to find out students' responses to the application of RPG maker MV based mobile learning … Show more

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Cited by 7 publications
(7 citation statements)
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“…In addition, one of the goals of developing the educational game "MENALAR" from researchers is to encourage students to actively participate in solving the problems given and think critically about the problems contained in the game. This is in line with the results of research by Rasyid, Gaffar, & Utari [23].…”
Section: Fig 13 Student Comments On a Google Formssupporting
confidence: 92%
“…In addition, one of the goals of developing the educational game "MENALAR" from researchers is to encourage students to actively participate in solving the problems given and think critically about the problems contained in the game. This is in line with the results of research by Rasyid, Gaffar, & Utari [23].…”
Section: Fig 13 Student Comments On a Google Formssupporting
confidence: 92%
“…On the research state that the RPG-type android mobile learning media could improve students' critical thinking skills. This is in line with (which states that android-based learning media can improve students' critical thinking skills (Rasyid et al, 2020). Android-based educational games can train creative thinking skills (Prastyo et al, 2020;Sanusi et al, 2020;Widiyatmoko, 2021).…”
Section: Introductionsupporting
confidence: 78%
“…Oleh karena itu, RPG memungkinkan siswa untuk merancang, menerapkan, menganalisis mensintesis dan mengevaluasi informasi materi dari media tersebut. Sehingga, keterampilan berpikir kritis siswa akan meningkat dengan media RPG dibandingkan menggunakan media charta atau media konvensional (Rasyid, 2020).…”
Section: Augmented Realityunclassified