2021
DOI: 10.1007/s13369-021-06138-w
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Effect of Virtual Reality-Based Training on Complex Industrial Assembly Task Performance

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Cited by 19 publications
(7 citation statements)
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“…VR increased the realism level, immersion and interaction between the components, the environment and the user. Kalkan [ 45 ] implemented VR to improve the performance in complex assembly task s . Results revelated that VR-based training reduced training time up to 25% per subject and increased performance up to 27%.…”
Section: Theorethical Frameworkmentioning
confidence: 99%
“…VR increased the realism level, immersion and interaction between the components, the environment and the user. Kalkan [ 45 ] implemented VR to improve the performance in complex assembly task s . Results revelated that VR-based training reduced training time up to 25% per subject and increased performance up to 27%.…”
Section: Theorethical Frameworkmentioning
confidence: 99%
“…Of course, when analyzing the achievements presented in the references mentioned above, as well as the research results presented in [85][86][87][88][89], one should consider VR technology, which has great potential in terms of the effectiveness of education at technical universities, as well as for Industry 4.0.…”
Section: Education In the Field Of Digital Circuitsmentioning
confidence: 99%
“…VR-based training and other extended reality (XR)-based training (i.e., Augmented Reality (AR) and Mixed Reality (MR)) have gained increasing attention in the past decade as a result of technology development and reduced implementation costs. Examples of VR-based training can be found in a variety of domains, including manufacturing (Kalkan et al 2021), aerospace and aviation (Chandra Sekaran et al 2018;Luong et al 2020), healthcare (Mao et al 2021;Mehrfard et al 2020), military (Gluck et al 2020), retail (Boletsis and Karahasanovic 2020), sports (Lee and Kim 2018), construction (Jeelani et al 2020;Nykänen et al 2020;Pooladvand et al 2021;Song et al 2021), among others. Existing research has identified a series of requirements that can improve the effectiveness of VR-based training.…”
Section: Introductionmentioning
confidence: 99%