2021
DOI: 10.14201/eks.23907
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Effectiveness of E-learning Environments in Developing Skills for Designing E-tivities Based on Gamification for Teachers of Technology in Gaza

Abstract: The Corona Global Pandemic created challenges for teachers and students in using E-learning tools in the teaching and learning process. Thus, training teachers to use these tools was extremely crucial. The current study examined the effectiveness of E-learning environments on developing the skills to design E-tivities based on Gamification for Gaza technology teachers. The researchers followed the quasi-experimental approach for two randomly selected experimental groups. The first experimental group was taught… Show more

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Cited by 16 publications
(7 citation statements)
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References 20 publications
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“…Berbagai penelitian dalam beberapa dekade terakhir membuktikan keunggulan video sebagai media ajar dalam proses pembelajaran (Alavudeen, 2021;Firwana, 2021;Maré, 2021;Wang, 2021). Video yang dibuat sesuai dengan konteksnya mampu meningkatkan motivasi dan retensi pengetahuan peserta didik pada materi online yang disajikan.…”
Section: Hasilunclassified
“…Berbagai penelitian dalam beberapa dekade terakhir membuktikan keunggulan video sebagai media ajar dalam proses pembelajaran (Alavudeen, 2021;Firwana, 2021;Maré, 2021;Wang, 2021). Video yang dibuat sesuai dengan konteksnya mampu meningkatkan motivasi dan retensi pengetahuan peserta didik pada materi online yang disajikan.…”
Section: Hasilunclassified
“…The fifth paper, titled Effectiveness of E-learning Environments in Developing Skills for Designing E-tivities Based on Gamification for Teachers of Technology in Gaza (Firwana et al, 2021), updates educational methodology because of the global COVID-19 pandemic. The paper provides a practical view on how to encourage learning through gamification strategies to support the role of technology teachers at school.…”
Section: Summary Of Contributionsmentioning
confidence: 99%
“…Improvements are used to measure the quality of operation and the level of user usage. Effectiveness of social media with edmodo and personal blog with WordPress in developing teacher technology skills based on gamification [1]. The problem is that there are medium online learning/massive open online courses (MOOC) providers that do not pay attention to access, quality and equality from users, so it is necessary to measure MOOC performance [2].…”
Section: Introductionmentioning
confidence: 99%