2015 IEEE 15th International Conference on Advanced Learning Technologies 2015
DOI: 10.1109/icalt.2015.35
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Effects of Gesture-Based Fitness Games on Functional Fitness of the Elders

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Cited by 6 publications
(1 citation statement)
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“…For evaluating the effects of the dual adaptive strategy for adjusting exercise intensity levels, an adaptive exercising system (i.e., EverGreen) has been used in this study by using Microsoft Kinect to provide the capability of sensing the elders' real-time movements. The EverGreen system was developed in previous studies (Sheu, Lee, Hsu, & Chen, 2015;Sheu, Lee, Yang, & Chen, 2015). Related operational logics and user interface of the EverGreen system was designed for elders to exercise in a safe, convenient, and enjoyable manner.…”
Section: The Exercise Intensity Levels In a Function Fitness Trainingmentioning
confidence: 99%
“…For evaluating the effects of the dual adaptive strategy for adjusting exercise intensity levels, an adaptive exercising system (i.e., EverGreen) has been used in this study by using Microsoft Kinect to provide the capability of sensing the elders' real-time movements. The EverGreen system was developed in previous studies (Sheu, Lee, Hsu, & Chen, 2015;Sheu, Lee, Yang, & Chen, 2015). Related operational logics and user interface of the EverGreen system was designed for elders to exercise in a safe, convenient, and enjoyable manner.…”
Section: The Exercise Intensity Levels In a Function Fitness Trainingmentioning
confidence: 99%