2018
DOI: 10.1080/15438627.2018.1544133
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Effects of the pitch configuration design on players’ physical performance and movement behaviour during soccer small-sided games

Abstract: This study aimed to identify the effects of different pitch configurations on youth players positional and physical performances. Forty players participated in a Gk + 5vs5 + Gk small-sided game under four conditions: regular condition (regular), pitch with the direction of competitive matches; sided condition (sided), goals were changed to width; different pitch orientation (≠orientation), performed in side-to-side line compared to competitive matches; dynamic pitch (dynamic), boundaries were randomly changed … Show more

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Cited by 53 publications
(82 citation statements)
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References 48 publications
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“…That is, the manipulation of task constraints should highlight perceptual-action relations between players and the game environment, which allows for the development of their attunement (i.e., capability to continuously pick up the information that supports players’ actions) and calibration (i.e., capability to functionally adjust each action to spatial-temporal relations with teammates and opponents) ( Araújo et al, 2009 ). Accordingly, small-sided games (SSGs) are often used to simulate full game or game phases, maintaining their unstable, dynamic and unpredictable nature, while coupling players actions to the available information ( Davids et al, 2013 ; Travassos et al, 2014a ; Coutinho et al, 2018a , b , 2019 ).…”
Section: Introductionmentioning
confidence: 99%
“…That is, the manipulation of task constraints should highlight perceptual-action relations between players and the game environment, which allows for the development of their attunement (i.e., capability to continuously pick up the information that supports players’ actions) and calibration (i.e., capability to functionally adjust each action to spatial-temporal relations with teammates and opponents) ( Araújo et al, 2009 ). Accordingly, small-sided games (SSGs) are often used to simulate full game or game phases, maintaining their unstable, dynamic and unpredictable nature, while coupling players actions to the available information ( Davids et al, 2013 ; Travassos et al, 2014a ; Coutinho et al, 2018a , b , 2019 ).…”
Section: Introductionmentioning
confidence: 99%
“…Clear implications for practice could result from this study. The implications of the manipulation of the relative position of the goal target (Coutinho et al, 2018) in relation to the 2-vs-1 sub-phases or the attacker-defender participants’ performance roles (Laakso et al, 2017) allow coaches to improve the design of practice tasks according to the planned goals. Also, in line with previous studies, this study will allow to identify the task constraints that coaches can stress to improve players’ decision and action according to each task condition (Correia et al, 2012).…”
Section: Introductionmentioning
confidence: 99%
“…That is, considering that players' actions are dependent on their ability to use the relevant information from the environment [39,[42][43][44], fast pace games seem to require a faster ability to identify this information, which may affect the players' positional behaviour [8]. In fact, it has been shown that players reveal high levels of team coordination at lower speeds [45]. Therefore, these results must be seen not only at the individual level, but also at the team level, since it also requires that all teammates are able to understand and use the same information to achieve functional, collective movement behaviours [46,47].…”
Section: Discussionmentioning
confidence: 99%