1991
DOI: 10.1265/jjh.45.1029
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Effects of video games on visual function in children.

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Cited by 11 publications
(7 citation statements)
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“…Programs showed on a 100-Hz TV screen induce indeed paroxysmal discharge in PSE patients less frequently compared with a 50-Hz screen, as shown by several authors (Ricci et al, 1998). Moreover, the distance to the screen is shorter in VG playing than in watching a program (Misawa et al, 1991).…”
Section: Photosensitivity: Social Implicationsmentioning
confidence: 88%
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“…Programs showed on a 100-Hz TV screen induce indeed paroxysmal discharge in PSE patients less frequently compared with a 50-Hz screen, as shown by several authors (Ricci et al, 1998). Moreover, the distance to the screen is shorter in VG playing than in watching a program (Misawa et al, 1991).…”
Section: Photosensitivity: Social Implicationsmentioning
confidence: 88%
“…, 1998). Moreover, the distance to the screen is shorter in VG playing than in watching a program (Misawa et al. , 1991).…”
Section: Photosensitivity: Social Implicationsmentioning
confidence: 99%
“…Yamada (1998) found that the mental workload of playing video games was greater than other visual tasks, such as watching an animation. The amount of mental workload increases with increasing game difficulty (Lin et al 2008b), and the increase in visual fatigue for video games playing was similar to VDT work (Misawa et al 1991;Yamada 1998). Miyao et al (1997) reported that video game playing caused an increase in myopia.…”
Section: Introductionmentioning
confidence: 86%
“…Other factors play a role, either by facilitating VG‐induced seizures or by provoking other health problems. The distance to the screen is shorter in VG playing than in watching a program (25). Furthermore the eye movements in VG playing are much faster and more frequent compared with those in a word‐processing task.…”
Section: Videogames and Videogame Habitsmentioning
confidence: 99%
“…Furthermore the eye movements in VG playing are much faster and more frequent compared with those in a word‐processing task. When the VG playing time exceeds 2 h daily, more complaints about eyestrain were reported in primary school children (25). Sleep deprivation and physical signs such as black rings under the eyes and shoulder stiffness are found especially in schoolchildren who play for >1 h/day (20).…”
Section: Videogames and Videogame Habitsmentioning
confidence: 99%