2011 IEEE 52nd Annual Symposium on Foundations of Computer Science 2011
DOI: 10.1109/focs.2011.50
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Efficient Computation of Approximate Pure Nash Equilibria in Congestion Games

Abstract: Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general PLS-complete. We present a surprisingly simple polynomial-time algorithm that computes O(1)-approximate Nash equilibria in these games. In particular, for congestion games with linear latency functions, our algorithm computes (2 + ǫ)-approximate pure Nash equilibria in time polynomial in the number of players, the number of resources and 1/ǫ. It also applies to games with … Show more

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Cited by 54 publications
(108 citation statements)
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“…Our algorithm for unweighted congestion games is presented in [Caragiannis et al 2011]. It computes (2 + )-approximate pure Nash equilibria in games with linear latency functions, and d d+o(d) approximate equilibria for polynomial latency functions of maximum degree d. The algorithm is surprisingly simple.…”
Section: Our Contributionmentioning
confidence: 99%
See 2 more Smart Citations
“…Our algorithm for unweighted congestion games is presented in [Caragiannis et al 2011]. It computes (2 + )-approximate pure Nash equilibria in games with linear latency functions, and d d+o(d) approximate equilibria for polynomial latency functions of maximum degree d. The algorithm is surprisingly simple.…”
Section: Our Contributionmentioning
confidence: 99%
“…In two recent papers [Caragiannis et al 2011;2012], we present algorithms for computing O(1)-approximate equilibria in unweighted and weighted non-symmetric congestion games with polynomial latency functions of constant maximum degree. Our algorithm for unweighted congestion games is presented in [Caragiannis et al 2011].…”
Section: Our Contributionmentioning
confidence: 99%
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“…[PR08] gave a polynomial-time for finding an exact Nash equilibrium in a symmetric game. For congestion games, PLS-completeness of pure equilibria was established in [FPT04,ARV08,SV08] 3 , and efficient approximation algorithms for various latency functions were obtained in [CFGS11,CFGS12,CS11].…”
Section: Related Workmentioning
confidence: 99%
“…In this work, we focus on congestion games, a class of potential games that has been widely investigated in the literature (see, e.g., [18,20,26,7,19,4,5]), and we provide new insight on their computational complexity using a polyhedral approach. In a congestion game, a set of resources is given, and each player selects a feasible subset of the resources in order to minimize her cost function.…”
Section: Introductionmentioning
confidence: 99%