Procedings of the British Machine Vision Conference 2017 2017
DOI: 10.5244/c.31.158
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Efficient Online Surface Correction for Real-time Large-Scale 3D Reconstruction

Abstract: State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface on pose changes. We propose an efficient on-the-fly surface correction method for globally consistent dense 3D reconstruction of large-scale scenes. Our approach uses a dense Visual RGB-D SLAM system that estimates the camera motion in real-time on a CPU and refines it in a g… Show more

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Cited by 14 publications
(25 citation statements)
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“…This approach produces state-of-the-art results in terms of reconstruction quality, but requires significant computational resources. Several recent works [18], [19] have proposed efficiency improvements to the original scheme, principally by utilizing keyframes and computing the global reconstruction as a function of these keyframes only, as well as speed-ups to the original global optimization scheme. In contrast to our proposal however, these works suggest to maintain a single monolithic map.…”
Section: Related Workmentioning
confidence: 99%
“…This approach produces state-of-the-art results in terms of reconstruction quality, but requires significant computational resources. Several recent works [18], [19] have proposed efficiency improvements to the original scheme, principally by utilizing keyframes and computing the global reconstruction as a function of these keyframes only, as well as speed-ups to the original global optimization scheme. In contrast to our proposal however, these works suggest to maintain a single monolithic map.…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, the replacement of the TSDF representation by a highresolution binary voxel grid has also been considered by Reichl et al [25] to improve the scalability and reduce the memory requirements. Recent extensions include the detection of loop closures [2,11,16] to reduce drift artifacts in camera localization as well as multi-client collaborative acquisition and reconstruction of static scenes [6]. This progress in real-time capturing enabled the development of various telepresence applications.…”
Section: Related Workmentioning
confidence: 99%
“…tracking [9,12,21,23,25,29,31] (as also used in the SLAMCast system) or using bundle adjustment for globally-consistent reconstruction [2,11]. Using this pose, non-visible voxel block data are streamed out to CPU memory whereas visible blocks in CPU memory are streamed back into GPU memory [12,16,23,25]. In the next step, new voxel blocks are allocated in the volume and the RGB-D data are fused into the volumetric model.…”
Section: Cpu -Gpu Streaming Data Fusion Model Visualizationmentioning
confidence: 99%
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“…Some high-precision sensor-tracking methods [26,31,32] using the features of volumetric representation are also proposed. Furthermore, some other research has focused on introducing global adjustment in real-time reconstruction to reduce the tracking drift accumulation caused by frame-to-frame registration, as well as the corresponding voxel data fast update strategy [19,[33][34][35][36]. In addition to the static scene reconstruction, voxel-based methods can also be used in the 3D reconstruction of some dynamic scenes, such as reconstructing the human body surface undergoing free non-rigid motion [25,[37][38][39][40][41].…”
Section: Introductionmentioning
confidence: 99%