2013
DOI: 10.1115/1.4023282
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Eliciting User Perceptions Using Assessment Tests Based on an Interactive Genetic Algorithm

Abstract: To avoid failures in the marketplace, the control of the risks in product innovation and the reduction of the innovation cycles require fast and valid assessments from customers. An interactive genetic algorithm (IGA) is proposed for eliciting users' perceptions about the shape of a product, in order to stimulate creativity and to identify design trends. Interactive users' assessment tests are conducted on virtual products to capture and analyze users' responses. The IGA is interfaced with Computer Aided Desig… Show more

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Cited by 34 publications
(38 citation statements)
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“…Since the user decides the individual fitness, there is no need for a prior and unique formulation of the fitness function. For some applications, such as exploring semantic dimensions (Poirson et al, 2013) or integrating complex perceptual processes (Wakefield et al, 2005) (Lee and Chang, 2010), this advantage is crucial.…”
Section: Principlesmentioning
confidence: 99%
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“…Since the user decides the individual fitness, there is no need for a prior and unique formulation of the fitness function. For some applications, such as exploring semantic dimensions (Poirson et al, 2013) or integrating complex perceptual processes (Wakefield et al, 2005) (Lee and Chang, 2010), this advantage is crucial.…”
Section: Principlesmentioning
confidence: 99%
“…Our implementation uses a binary coding and discrete-valued variables. A more complete description of the implementation of our IGA can be found in (Poirson et al, 2013). The IGA creates an initial population of designs by randomly generating the chromosomes and presents them to the user (e.g.…”
Section: Implementation Of Igamentioning
confidence: 99%
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“…A single query for a set of generated responses is often the focus of knowledge representation tools geared towards product form representations [32] following early ideas from Simon [44]. Iterative communication tools include interactive genetic algorithms [26,[45][46][47] and more recently proposed online crowdsourcing methods [21]. We note that while these previous approaches have used neural networks similar to this work, these previous uses have modeled preference elicitation rather than design representation and design generation.…”
Section: Design Generative Modelsmentioning
confidence: 99%
“…The quality of the generated motion of the mannequin becomes a major issue, which mainly concerns reducing the redundant degrees of freedom and making the motion look more natural. Besides, a key challenge for the designers is to analyze end-users' responses in the design process and to promote product innovation, but users' preferences cannot be precisely formulated [15]. Hence, the optimization of the preference of users is today extremely difficult for an automatic method, and the integration with the direct participation of designers is an essential stage [16,17].…”
Section: Introductionmentioning
confidence: 99%