This study attempts to obtain the user requirements for the collection and to identify the user requirement for the EmoViLE. This VLE will to the student by improving the user experience and increasing their engagement when using the VLE, and lecturer in helping them to understa a better future plan for their learning assessment. The methodology in doing this study are Phase 1 which involved the initial study on the previous work, Phase 2 is the data collection on the user requirement, Phase 3 which involves the design process of the VLE, Phase 4 is the development phase of the VLE and Phase 5 is the testing on the prototype o expected outcome is a prototype of the VLE with the emotive interface feature that can contribute for the improvement and betterment on teaching and learning process between students and lecturer. This study attempts to obtain the user requirements for the EmoViLE to identify the user requirement for the EmoViLE. This VLE will student by improving the user experience and increasing their engagement when using lecturer in helping them to understand their student better and to come out with a better future plan for their learning assessment. The methodology in doing this study are Phase 1 which involved the initial study on the previous work, Phase 2 is the data collection Phase 3 which involves the design process of the VLE, Phase 4 is the development phase of the VLE and Phase 5 is the testing on the prototype o is a prototype of the VLE with the emotive interface feature that can for the improvement and betterment on teaching and learning process between emotions; virtual learning environment; web-based teaching; web Kansei engineering.