2021
DOI: 10.1007/978-3-030-73426-8_14
|View full text |Cite
|
Sign up to set email alerts
|

Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming

Abstract: Advances in Cultural Heritage (CH) representation and presentation technologies are explored concerning new potentials brought by the gaming industry. These include the use of digitisation technologies for the creation of realistic digital assets, educational gaming concepts, and immersive technologies. In this context, it is shown how the creative sector can exploit these potentials in novel educational and gaming experiences, inspired by CH. The aim is to enhance the way that cultural content is experienced … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 8 publications
(3 citation statements)
references
References 9 publications
0
2
0
Order By: Relevance
“…More complex presentations can be implemented through a virtual exploration of the natural environment from a terrestrial viewpoint enhanced with 3D reconstructions of heritage sites and landscapes. This is demonstrated by a 3D game [49]. The terrain of the game was generated by importing the geophysical map into unity3D.…”
Section: Virtual Explorationmentioning
confidence: 99%
“…More complex presentations can be implemented through a virtual exploration of the natural environment from a terrestrial viewpoint enhanced with 3D reconstructions of heritage sites and landscapes. This is demonstrated by a 3D game [49]. The terrain of the game was generated by importing the geophysical map into unity3D.…”
Section: Virtual Explorationmentioning
confidence: 99%
“…Among the multiple manifestations of MR for CH most relevant to this work is the usage of augmented artifacts to access and interact with information and artifacts (e.g., [29]). Previous approaches include multimodal interfaces to augment physical CH artifacts with information [30,31], CH-inspired games that employ physical items and digitizations of physical items and sites [32][33][34], informative art displays [35][36][37][38], and immersive mixed reality environments for CH [39].…”
Section: Mixed Realitymentioning
confidence: 99%
“…A video demonstration can be found online at https://youtu.be/fsEgKhMydJw (accessed on 10 October 2021) while some screenshots from the gameplay are presented in Figure 20. The game provides information regarding the historic period of the medieval occupation of Chios and more specifically regarding the socio-historic context of mastic cultivation and the creation of the first settlements that resulted in the formulation of the socalled mastic villages [51]. The game is based on the third-person action principles (a third-person game is a game in which the player character is visible on-screen during gaming [52]), and navigation in an open 3D environment where only the restrictions of the sea around the island exist, together with limitations related to the angle of the terrain surface.…”
Section: The Chios Exploration Gamementioning
confidence: 99%