2020
DOI: 10.1021/acs.jchemed.0c00449
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Escape the (Remote) Classroom: An Online Escape Room for Remote Learning

Abstract: An online virtual escape-room game was created using the Google Forms survey app for an undergraduate chemistry lab class. Zoom video conferencing service was used to make the activity a collaborative learning experience. The theme was an escape from an abandoned chocolate factory, and the students solved problems to move to the next section or “room” on the Google Forms survey.

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Cited by 72 publications
(69 citation statements)
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“…Different researchers have reported on using educational escape rooms in a wide variety of fields such as nursing [13], [14], [17], medicine [8], [15], [18], [19], [22], physiotherapy [6], pharmacy [9], [12], [16], [23]- [25], [43], physics [10], chemistry [20], [21], [26], [27], [31], [42], biology [28], [29], cryptography [44], mathematics [35], [36], programming, [32], [33], software modeling [34] and computer networks [7]. These studies have provided firm experimental evidence that educational escape rooms can produce positive impacts on student engagement [6], [9], [12]- [36] and learning [9], [24], [29], [30], [33], [34].…”
Section: Related Workmentioning
confidence: 99%
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“…Different researchers have reported on using educational escape rooms in a wide variety of fields such as nursing [13], [14], [17], medicine [8], [15], [18], [19], [22], physiotherapy [6], pharmacy [9], [12], [16], [23]- [25], [43], physics [10], chemistry [20], [21], [26], [27], [31], [42], biology [28], [29], cryptography [44], mathematics [35], [36], programming, [32], [33], software modeling [34] and computer networks [7]. These studies have provided firm experimental evidence that educational escape rooms can produce positive impacts on student engagement [6], [9], [12]- [36] and learning [9], [24], [29], [30], [33], [34].…”
Section: Related Workmentioning
confidence: 99%
“…More often than not, the puzzles combined field-specific knowledge and skills with generic puzzle mechanics found in ludic escape rooms such as opening combination locks, finding keys, assembling objects, etc [2]. A few works have transcended the physical barrier and developed purely virtual or digital educational escape rooms [26], [29]- [31], [34], [35], [42]. In spite of the fact that the educational escape rooms reported in said works were completely virtual, in more than half of them ([29]- [31], [35]) the activities were hosted as face-to-face events, although in [31] the possibility of playing remotely and individually as a homework assignment was also given to students.…”
Section: Related Workmentioning
confidence: 99%
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“…The results of the survey administered to the students after participating in either the face-to-face or remote educational escape rooms showed that both educational escape rooms obtained very positive results in terms of motivation. Similarly, [36] reported on the creation of an online virtual escape room for an undergraduate chemistry class. The Zoom video conferencing service was used to make the activity a collaborative learning experience by separating students' teams in different rooms.…”
Section: Related Workmentioning
confidence: 99%