2022
DOI: 10.3390/ijerph191912491
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Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic

Abstract: Excessive online behaviors refer to harmful or disproportionate use of digital network applications. Such behaviors are likely to be associated with escapist motives. Our aim was to analyze whether escapism predicts excessive gambling, excessive gaming, and excessive internet use over time. A longitudinal sample of Finnish residents aged 18–75 years (n = 1022, 51.27% male) was surveyed at three time points during the COVID-19 pandemic in 6-month intervals: April 2021 (Time 1), October–November 2021 (Time 2), a… Show more

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Cited by 10 publications
(2 citation statements)
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“…According to the anonymity, convenience, escape model (ACE model), the three features of the Internet including anonymity, convenience and escape, contribute to PIU [ 16 ]. This model has also been demonstrated by copious empirical studies [ 17 , 18 , 19 , 20 , 21 ]. Therefore, we assumed that individuals high in need for distinctiveness are more likely than individuals low in need for distinctiveness to satisfy their needs on the Internet, which may lead to PIU.…”
Section: Introductionmentioning
confidence: 68%
“…According to the anonymity, convenience, escape model (ACE model), the three features of the Internet including anonymity, convenience and escape, contribute to PIU [ 16 ]. This model has also been demonstrated by copious empirical studies [ 17 , 18 , 19 , 20 , 21 ]. Therefore, we assumed that individuals high in need for distinctiveness are more likely than individuals low in need for distinctiveness to satisfy their needs on the Internet, which may lead to PIU.…”
Section: Introductionmentioning
confidence: 68%
“…Although what constitutes “excessive” usage is likely subjective, the immersive nature of the Metaverse may make it particularly addictive for some consumers, especially those who wish to escape the realities of their physical world. Yet, while escapism and cyberspace addiction can lead to serious mental health issues (Jeong et al, 2015), it is also possible that the Metaverse can serve as a beneficial reprieve from the stresses of our (often hectic) lives in the physical world (Jouhki et al, 2022), a notion supported by the therapeutic and stress‐relieving benefits of some virtual reality applications (Gerber et al, 2017; Jerdan et al, 2018; Maples‐Keller et al, 2017; White et al, 2018). Thus, using the Metaverse as an escape may, in certain contexts and doses, have positive effects on consumers' mental health.…”
Section: The Consumer Journey Through the Metaverse: A Guide For Futu...mentioning
confidence: 99%