This research applied an Interactive Survey is innovative and motivate program. Participants to field of science and technology. Female gender students and undergraduate level. Method.- quasi-experimental design, experimental field for new developments longitudinal group with three measurements (pretest, posttest and follow-up). Population 2,791 students and random sample 930 female students are studying the third year of high school belonging to 9 campuses of Universidad Autónoma del Estado de México. Material.- Platform for Educational Services (SEDUCA3) to implement the intervention of Interactive Survey and Learning Strategies Questionnaire for University (CEA-U). Results.- The Interactive Survey elevates learning strategies in: positive association, applicability, gradual approach, generative design and planning. Increasing enrollment in computer science area to 1.3%.