2011
DOI: 10.1117/12.879488
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EUV flare and proximity modeling and model-based correction

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Cited by 15 publications
(8 citation statements)
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“…Due to the long-range effects of the flare PSF and the high complexity of I 0 , directly convolving the PSF with I 0 could be very computationally expensive. To tackle this problem, previous work has shown that dividing a layout into suitably sized grids (e.g., 1μm×1μm) and calculating the layout density for each grid can achieve a good approximation of I 0 [13,19]. Then, by convolving the generated density map I D (x, y) at the coordinate (x, y) with the discrete PSF(x, y), we can derive the flare map I F (x, y) of a layout as follows:…”
Section: Flare Map Computationmentioning
confidence: 99%
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“…Due to the long-range effects of the flare PSF and the high complexity of I 0 , directly convolving the PSF with I 0 could be very computationally expensive. To tackle this problem, previous work has shown that dividing a layout into suitably sized grids (e.g., 1μm×1μm) and calculating the layout density for each grid can achieve a good approximation of I 0 [13,19]. Then, by convolving the generated density map I D (x, y) at the coordinate (x, y) with the discrete PSF(x, y), we can derive the flare map I F (x, y) of a layout as follows:…”
Section: Flare Map Computationmentioning
confidence: 99%
“…However, the scattered flare reduces the contrast between bright regions (vacant regions) and dark regions (layout patterns), and may result in critical dimension (CD) distortion. Since the flare is proportional to the surface roughness of the optical system and inversely proportional to squared wavelength [12,19], EUVL suffers from rather high level of flare compared to traditional lithography technologies. It is reported by the alpha demo tool (ADT) at IMEC that the intrinsic flare is about 16% [12].…”
Section: Introductionmentioning
confidence: 99%
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“…Both the long-range effects of the flare PSF and the high complexity of I0 make directly convolving the PSF with I0 very computationally expensive. To tackle this problem, previous work has shown that dividing a layout into suitably sized grid (e.g., 1μm × 1μm) and calculating the layout density for each grid can achieve a good approximation of I0 [17,23]. Then, by convolving the generated density map ID(x, y) at the coordinate (x, y) with the discrete PSF (x, y), we can derive the flare map IF (x, y) of a layout as follows:…”
Section: Flare Map Computationmentioning
confidence: 99%
“…Flare reduces the contrast between bright regions (vacant regions) and dark regions (layout patterns), which may lead to critical dimension (CD) distortion. Since the level of flare is proportional to the surface roughness of the optical system and inversely proportional to the wavelength squared [15,23], flare is one of the most critical issues in EUVL as its applied wavelength is substantially shorter than those used in previous technologies.…”
Section: Introductionmentioning
confidence: 99%