2007
DOI: 10.1145/1289603.1289609
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Evaluating motion graphs for character animation

Abstract: Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data structures hold much promise for achieving this goal; however, the quality of the results obtainable from a motion graph may not be easy to predict from its input motion clips. This paper describes a method for using task-based metrics to evaluate the capability of a motion graph to create the set of animations required by a particular application. We examine this capability for typical motion graphs across a rang… Show more

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Cited by 58 publications
(38 citation statements)
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“…Motion graphs have been introduced in computer animation to organize a database of motion as a set of nodes (indicating poses or small clips) and edges (indicating possible connection between nodes without discontinuity) [23]. It has been used extensively to automatically combine motion clips to produce and control character animations [18,31,32]. A large motion database usually results in a dense graph with a large number of nodes and edges.…”
Section: Motion Database Structurementioning
confidence: 99%
“…Motion graphs have been introduced in computer animation to organize a database of motion as a set of nodes (indicating poses or small clips) and edges (indicating possible connection between nodes without discontinuity) [23]. It has been used extensively to automatically combine motion clips to produce and control character animations [18,31,32]. A large motion database usually results in a dense graph with a large number of nodes and edges.…”
Section: Motion Database Structurementioning
confidence: 99%
“…Our work leverages was inspired by SteerBench [SKN * 09] and [RP07]. The work in [RP07] presented a method of calculating coverage of motion graphs for a set of animation and navigation benchmarks.…”
Section: Comparison To Related Workmentioning
confidence: 99%
“…The work in [RP07] presented a method of calculating coverage of motion graphs for a set of animation and navigation benchmarks. SteerBench proposed an objective set of test cases and an ad hoc, automatic method of scoring the performance of steering algorithms.…”
Section: Comparison To Related Workmentioning
confidence: 99%
“…The Motion Graph approach [Arikan and Forsyth 2002;Lee et al 2002;Kovar et al 2002;Min and Chai 2012;Beaudoin et al 2008;Arikan et al 2003;Li et al 2002] is a method to interactively reproduce continuous motions based on a graph generated from captured motion data. Reitsma and Pollard [2007] compared different motion graph techniques comprehensively. Heck et al [2007] further parametrized the motion space to control how the motions are being generated by blending samples in the motion graph.…”
Section: Related Workmentioning
confidence: 99%