Proceedings of the Sixth Australasian Conference on Interactive Entertainment 2009
DOI: 10.1145/1746050.1746061
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Exergame development using the dual flow model

Abstract: Exergaming, the merger of exercise and video games, tries to use the engaging experience of playing a video game to help people achieve their exercise requirements. To guide the design of such games the dual flow model, an extension of the theory of flow to both mental and physical experience, has been proposed. This paper presents the development of an exergame system designed to demonstrate the validity of the dual flow model, along with initial results from a pilot trial. The results show that such a game s… Show more

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Cited by 63 publications
(37 citation statements)
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“…In DDA, adjustments to the gameplay variables happen in real time based on the player's performance [1]. The physical nature of motion-based games adds another level of complexity to balancing: Sinclair et al show that games do not only have to account for different skill levels of players in relation to mastering in-game challenges, but also in relation to their physical skills and abilities [20].…”
Section: Balancing Skills and Abilities In Sports And Gamesmentioning
confidence: 99%
“…In DDA, adjustments to the gameplay variables happen in real time based on the player's performance [1]. The physical nature of motion-based games adds another level of complexity to balancing: Sinclair et al show that games do not only have to account for different skill levels of players in relation to mastering in-game challenges, but also in relation to their physical skills and abilities [20].…”
Section: Balancing Skills and Abilities In Sports And Gamesmentioning
confidence: 99%
“…When playing exergames, the player's movements are affected by the game's sensor technology and game settings such as game task, intensity, and representation of the player's movements in the virtual world of the game [17,18,19,20]. The concept of exergaming and other applications of movement-based computer interaction have gained considerable attention in recent years, and several guidelines for exergame design have been constructed [21,22].…”
Section: Introductionmentioning
confidence: 99%
“…If designed properly in terms of effectiveness and attractiveness, exergames allow for innovative, motivating and holistic training approaches, which may be extremely suitable and beneficial in eSports athletes to keep and maintain their cognitive, physical and mental processes and thus to increase their eSports-related performance and health. Multiple interdisciplinary design guidelines provide well-funded recommendations and considerations for the design of effective (Wüest et al, 2014;Hardy et al, 2015;Hoffmann et al, 2016;Benzing and Schmidt, 2018) and attractive (Sweetser and Wyeth, 2005;Sinclair et al, 2007Sinclair et al, , 2009Segura et al, 2013;Mueller and Isbister, 2014;Kajastila and Hämäläinen, 2015;Isbister, 2016;Mueller et al, 2016) exergames, which immerse the player in a motivating and flowing workout experience in front of a screen or in a physical play space. In the context of eSports, however, exergames are not yet used or evaluated as potential training tools.…”
Section: Exergames -Innovative Training Tools In Esports Athletesmentioning
confidence: 99%