2016
DOI: 10.1186/s13102-016-0050-0
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Exergaming (XBOX Kinect™) versus traditional gym-based exercise for postural control, flow and technology acceptance in healthy adults: a randomised controlled trial

Abstract: BackgroundThe use of exergaming is a potential alternative to traditional methods of balance training, which can be repetitive and somewhat monotonous. The purpose of this study was to assess the effects of exergaming using XBOX Kinect™ versus traditional gym-based exercise with no virtual stimuli (TGB) on postural control, technology acceptance, flow experience and exercise intensity, in young healthy adults.MethodsFifty healthy active adults (age: 33.8 ± 12.7 years, height: 172.9 ± 11.9 cm, weight: 75 ± 15.8… Show more

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Cited by 44 publications
(35 citation statements)
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“…Similar results have been reported in previous studies [58,83], which suggests that the immersive environment during exergaming can facilitate distortion of time amongst users. Distortion of time during exercise implies that users experience deep involvement when exercising and become fully invested in the exercise experience [126].…”
Section: Flowsupporting
confidence: 90%
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“…Similar results have been reported in previous studies [58,83], which suggests that the immersive environment during exergaming can facilitate distortion of time amongst users. Distortion of time during exercise implies that users experience deep involvement when exercising and become fully invested in the exercise experience [126].…”
Section: Flowsupporting
confidence: 90%
“…While of the postural control measures decreased over time in both groups with eyes open and closed, statistically signi cant reductions over time were observed on ML SD, AP SD and the CoP excursion in the anterior-posterior and medio-lateral direction in the exergaming group with vision, indicating better postural control. These improvements in balance are encouraging in comparison with those reported by Barry et al [83]. They found signi cant improvements over time in ML SD, ML range and CoP velocity in healthy adults who had participated in a three-times weekly exergaming intervention for four weeks.…”
Section: Postural Controlsupporting
confidence: 78%
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“…Components of the SFPC should be considered when choosing apparatus and designing exergames for older adults and exergames that track movement compliance should be used, where possible, and rated during exergame training to monitor correct form and distinguish capabilities of older individuals. Future exergaming interventions should closely match movements in the exergaming group with that of the control group [54]. The movements should also be based on informed guidelines from current best practices and where possible incorporate movements that are theoretically linked to training deficits in PC.…”
Section: Implications For Current Best Practicementioning
confidence: 99%