2015
DOI: 10.1109/te.2015.2411573
|View full text |Cite
|
Sign up to set email alerts
|

Experimental Evaluation of a Serious Game for Teaching Software Process Modeling

Abstract: Software process modeling (SPM) is an important area of software engineering because it provides a basis for managing, automating, and supporting software process improvement (SPI). Teaching SPM is a challenging task, mainly because it lays great emphasis on theory and offers few practical exercises. Furthermore, as yet few teaching approaches have aimed at teaching SPM by introducing innovative features, such as games. The use of games has mainly been focused on other areas of software engineering, for exampl… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
14
0
1

Year Published

2016
2016
2024
2024

Publication Types

Select...
6
3

Relationship

0
9

Authors

Journals

citations
Cited by 31 publications
(15 citation statements)
references
References 29 publications
0
14
0
1
Order By: Relevance
“…There has been an impact evaluation across subject disciplines, such as Computer Science (Strycker, 2016), Engineering (Chaves et al, 2015), Physics (Adams, 2016), Medicine (Dankbaar, 2016), Nursing (Sarabia-Cobo, 2016), Management (Geithner & Menzel, 2016), Political Sciences (Jones & Bursens, 2015), Education (Ke, 2015), Languages (Franciosi, 2016), and Social Sciences (Cózar-Gutiérrez & Sáez-López, 2016).…”
Section: Cognitive Outcomesmentioning
confidence: 99%
See 1 more Smart Citation
“…There has been an impact evaluation across subject disciplines, such as Computer Science (Strycker, 2016), Engineering (Chaves et al, 2015), Physics (Adams, 2016), Medicine (Dankbaar, 2016), Nursing (Sarabia-Cobo, 2016), Management (Geithner & Menzel, 2016), Political Sciences (Jones & Bursens, 2015), Education (Ke, 2015), Languages (Franciosi, 2016), and Social Sciences (Cózar-Gutiérrez & Sáez-López, 2016).…”
Section: Cognitive Outcomesmentioning
confidence: 99%
“…In general, most studies report that students develop a positive attitude toward the pedagogical adoption of games and simulations in education (Divjak & Tomić, 2011;Bekebrede, 2011;Ibrahim et al, 2011;Beckem & Watkins, 2012;Tanner et al, 2012;von Wangenheim et al, 2012;Halpern et al, 2012;Terzidou et al, 2012;Hanning et al, 2013;Giovanello, 2013;Cvetić et al, 2013;Kovalik & Kuo, 2012;Li & Tsai, 2013;Hainey et al, 2011;Boeker et al, 2013;Nkhoma et al, 2014;Costa et al, 2014;Chaves et al, 2015;Riemer & Schrader, 2015;Angelini, 2016;Geithner & Menzel, 2016). The participants in Dudzinski et al (2013) respond positively towards a serious web-based game, describing the experience as interesting, stimulating and helpful, as well as a valuable addition to their pharmacy curriculum.…”
Section: Attitudes and Satisfactionmentioning
confidence: 99%
“…The evaluation of the experience indicated a number of tangible benefits helping students achieve their learning goals. In [47], a serious computer game to teach software process modeling to undergraduate students was reported. The study showed that students who played the game increased their learning to a greater extent than students who were taught using a project-based instructional method instead.…”
Section: Related Workmentioning
confidence: 99%
“…A software process can be modeled with this serious game by students. Playing the DesigMPS can have a positive learning efect [29].…”
Section: Educational Games In Higher Educationmentioning
confidence: 99%