2022
DOI: 10.1016/j.chb.2021.107130
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Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses

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Cited by 27 publications
(28 citation statements)
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References 91 publications
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“…A relationship was found between video gaming and advanced skills in laparoscopic and robotic surgical procedures, but not for bronchoscopic and arthroscopic procedures. In general, decision-making ability was positively affected in all cases (Cabeza¬ Ramirez et al, 2021).…”
Section: Netnographymentioning
confidence: 92%
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“…A relationship was found between video gaming and advanced skills in laparoscopic and robotic surgical procedures, but not for bronchoscopic and arthroscopic procedures. In general, decision-making ability was positively affected in all cases (Cabeza¬ Ramirez et al, 2021).…”
Section: Netnographymentioning
confidence: 92%
“…In the process of creating a narrative with a vulnerable group, care must be taken to ensure that the dignity of the clients is not compromised. In workshops by Cahoon et al (2018), 81 people (comprised of patients, staff, and managers) created a digital story about their experiences in healthcare; the exercise resulted in a 45% reduction in complaints about care and a 9% reduction in complaints about communication after 2 years, and a 50% reduction in complaints about negligence. 91% of those surveyed reported that staff listen to patients and listen to them.…”
Section: Psychologist Trainingmentioning
confidence: 99%
“…This form, which deals with positive perceptions about video games, was adapted by Cabeza-Ramírez et al ( 2022a , b ) from studies by Wickwire et al ( 2010 ) and Wu et al ( 2013 ). This form, in a Likert structure, groups three positive perceptions about video games and streaming platforms into a single structure.…”
Section: Methodsmentioning
confidence: 99%
“…Some studies focus on three psychological needs underlying individuals’ need for playing video games (Cabeza-Ramírez et al, 2022a , b ; Mills et al, 2018 ): (1) Competence, (2) autonomy, and (3) relatedness to others or belonging to a group. Individuals’ lack of satisfaction in meeting such needs causes them to develop a broadly positive outlook that includes overconfidence in a single leisure activity (Lalande et al, 2017 ; Mills et al, 2018 ).…”
Section: Introductionmentioning
confidence: 99%
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