Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300369
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Exploring the Plurality of Black Women's Gameplay Experiences

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Cited by 17 publications
(23 citation statements)
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“…Though these previously mentioned studies demonstrate children's ability to function as designers of technology, none of these studies intentionally recruited or engaged Black children, a marginalized population, in the design of technology. As Black feminist technologists in HCI, we consider this to be more than just an oversight as too few research studies specifically examine Black students' motivations for utilizing or designing technology [59,60]. Instead, the accepted practice within the CSCW and HCI communities has been to ignore the issue of race [56,69], which results in the erasure and exclusion of racially defined groups (i.e., Black Americans).…”
Section: Designing Technology For Children With Childrenmentioning
confidence: 99%
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“…Though these previously mentioned studies demonstrate children's ability to function as designers of technology, none of these studies intentionally recruited or engaged Black children, a marginalized population, in the design of technology. As Black feminist technologists in HCI, we consider this to be more than just an oversight as too few research studies specifically examine Black students' motivations for utilizing or designing technology [59,60]. Instead, the accepted practice within the CSCW and HCI communities has been to ignore the issue of race [56,69], which results in the erasure and exclusion of racially defined groups (i.e., Black Americans).…”
Section: Designing Technology For Children With Childrenmentioning
confidence: 99%
“…On the surface, this may seem like a mere oversight. However, from the perspective of Black women scholars, the lack of research concerning Black people and their relationship with technology renders Black children, women and men as being invisible while reinforcing whiteness as the dominant culture in the fields of CSCW and HCI [59,62]. This represents just one example of how racism insidiously operates in CSCW and HCI [34].…”
Section: Introductionmentioning
confidence: 99%
“…The ubiquitously pervasive nature of identity violence thus requires strategies for management rather than avoidance (Anisman and Merali, 1999;Moghaddam et al, 2002;Brondolo et al, 2009b). While some do not game due to harassment or material inequity (McDaniel, 2016;Rankin and Han, 2019), most adopt strategies to reduce its impact. Players hide their racial and gendered axes through avatar and username selection, masking their digital self-representations to avoid harassment (Gray, 2012a,b;Fox and Tang, 2017;Ortiz, 2019;Vella et al, 2020).…”
Section: Discrimination Across the Contexts Virtual And Analogmentioning
confidence: 99%
“…Players withdraw from online socialization altogether, forgoing chat, microphone use, and tools for gaming's social benefits (McDaniel, 2016;Fox and Tang, 2017;McLean and Griffiths, 2019;Vella et al, 2020). Players with non-Euro-American accents and/or neuro-physical atypicalities employ similar strategies to control their self-disclosure Ortiz, 2019;Rankin and Han, 2019). BIPOC players normalize near constant racial epithets, minstrelsy, and tokenization (Leonard, 2006;Gray, 2018;Ortiz, 2019).…”
Section: Discrimination Across the Contexts Virtual And Analogmentioning
confidence: 99%
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