2006
DOI: 10.1002/cav.152
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Facial shape and 3D skin

Abstract: We present novel ideas for facial shape and skin simulation on extremely detailed threedimensional facial meshes. Our input database is composed of a small number of scanned human faces with resolutions up to several million triangles, where even the pores are clearly distinguished. We show how to decompose the facial meshes into the global shape of the face plus skin detail (3D skin), and then to reconstitute them. Our modeling methodology allows us to simulate the exaggeration of the facial global shape, ret… Show more

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Cited by 6 publications
(1 citation statement)
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References 29 publications
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“…(Venkataraman et al, 2005) introduced a combination of a kinematic and a variational model to deal with the wrinkling of skin by minimising a functional including energies for stretching, bending and self-intersection. By decomposing the facial meshes into the global shape and 3D skin detail and recomposing the shape and 3D skin, (Lee and Soon, 2006) proposed a method to reproduce the scanned model which allows to simulate the exaggeration of the facial global shape, retain the original skin detail and transfer 3D skin from one to another. Using sweeps following a simplified skeleton, proposed a new method to carry out realistic human hand modeling and deformation which can achieve realtime performance.…”
Section: Introductionmentioning
confidence: 99%
“…(Venkataraman et al, 2005) introduced a combination of a kinematic and a variational model to deal with the wrinkling of skin by minimising a functional including energies for stretching, bending and self-intersection. By decomposing the facial meshes into the global shape and 3D skin detail and recomposing the shape and 3D skin, (Lee and Soon, 2006) proposed a method to reproduce the scanned model which allows to simulate the exaggeration of the facial global shape, retain the original skin detail and transfer 3D skin from one to another. Using sweeps following a simplified skeleton, proposed a new method to carry out realistic human hand modeling and deformation which can achieve realtime performance.…”
Section: Introductionmentioning
confidence: 99%