2010
DOI: 10.4218/etrij.10.0209.0357
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Fast 3D Mesh Compression Using Shared Vertex Analysis

Abstract: A trend in 3D mesh compression is codec design with low computational complexity which preserves the input vertex and face order. However, this added information increases the complexity. We present a fast 3D mesh compression method that compresses the redundant shared vertex information between neighboring faces using simple first-order differential coding followed by fast entropy coding with a fixed length prefix. Our algorithm is feasible for low complexity designs and maintains the order, which is now part… Show more

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Cited by 7 publications
(7 citation statements)
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“…The work in [16], which we find particularly useful, categorizes different representations on a spectrum between image-based methods and geometry-based methods ( Figure 2). Examples of geometry-based representations include triangle meshes and point clouds.…”
Section: D Representationmentioning
confidence: 98%
“…The work in [16], which we find particularly useful, categorizes different representations on a spectrum between image-based methods and geometry-based methods ( Figure 2). Examples of geometry-based representations include triangle meshes and point clouds.…”
Section: D Representationmentioning
confidence: 98%
“…Depending on usage scenario, either a highly efficient static mesh compression algorithm [1] can be used, or instead a low-complexity real-time algorithm [47] can be preferred. The rest of the proposed system is not affected by this choice.…”
Section: I-frame Codingmentioning
confidence: 99%
“…The resulting prediction residuals are compressed via context adaptive arithmetic coding (CABAC) or other entropy coding schemes. Figure 4 An example of a common tfan configuration in a (manifold) mesh [6] Shared vertex Analysis, described in [7] is a slightly simpler and more direct approach to code the connectivity. It works by analyzing the face list of vertex indices, and tries to detect shared vertices between consecutive faces.…”
Section: Static Mesh Compressionmentioning
confidence: 99%
“…It has been important enough that specific ISO standards have been developed in the MPEG working group such as TFAN [6] and SVA [7] for static mesh objects and AFX FAMC [8] for animations representing meshes with a fixed connectivity and time varying geometry. These technologies are currently part of the MPEG-4 standard, and have been introduced fairly recently, superseding previous mesh codecs in MPEG-4, that did not address specific requirements such as fast decoding and an efficient handling of non-manifolds mesh models.…”
Section: Related Workmentioning
confidence: 99%
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