2009
DOI: 10.1016/j.cam.2008.10.037
|View full text |Cite
|
Sign up to set email alerts
|

Fast reconstruction of aerodynamic shapes using evolutionary algorithms and virtual nash strategies in a CFD design environment

Abstract: a b s t r a c tThis paper compares the performances of two different optimisation techniques for solving inverse problems; the first one deals with the Hierarchical Asynchronous Parallel Evolutionary Algorithms software (HAPEA) and the second is implemented with a game strategy named Nash-EA. The HAPEA software is based on a hierarchical topology and asynchronous parallel computation. The Nash-EA methodology is introduced as a distributed virtual game and consists of splitting the wing design variables -aerofo… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
11
0

Year Published

2010
2010
2022
2022

Publication Types

Select...
5
3
1

Relationship

0
9

Authors

Journals

citations
Cited by 20 publications
(14 citation statements)
references
References 10 publications
0
11
0
Order By: Relevance
“…Each node (Node0 ~ Node6) belonging to the different hierarchical layer can be handled by a different EA code. The second method hybridises HAPMOEA by applying a concept of Nash-Equilibrium instead of the concept of hierarchical multi-population topology [4,17]. The Nash-Game players choose their own strategy to improve their own objective.…”
Section: Optimisation Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Each node (Node0 ~ Node6) belonging to the different hierarchical layer can be handled by a different EA code. The second method hybridises HAPMOEA by applying a concept of Nash-Equilibrium instead of the concept of hierarchical multi-population topology [4,17]. The Nash-Game players choose their own strategy to improve their own objective.…”
Section: Optimisation Methodsmentioning
confidence: 99%
“…In addition, Lee et al [3] hybridised NSGA-II with Nash-Game strategy to study a role of Nash-Players in Hybrid-Game by solving multi-objective mathematical design problems convex, discontinuous, etc. And Hierarchical Asynchronous Parallel Multi-Objective Evolutionary Algorithm (HAPMOEA) [4] is also hybridised to solve a real-world robust multidisciplinary design problem. Numerical results show that the Hybrid-Game improves 70% of HAPMOEA performance while producing better Pareto optimal solutions.…”
Section: Introductionmentioning
confidence: 99%
“…In this context, the splitting of territory becomes a domain decomposition which could accelerate the convergence and help avoiding local optima. This approach was proposed by Périaux (47). As illustration, we consider a wing design problem, which requires the definition of global geometrical characteristics, such as span, root/tip length ratio, angle of attack, twist angle, sweep angle, and so on, as well as local geometrical features that determine the wing section.…”
Section: A Design Problem Descriptionmentioning
confidence: 99%
“…In addition, Lee et al [3] hybridized NSGA-II with Nash-Game strategy to study a role of Nash-Players in Hybrid-Game by solving multi-objective mathematical test cases; non-uniformly distributed non-convex, discontinuous, and mechanical design problem. Their research also shows that hierarchical asynchronous parallel multi-objective evolutionary algorithm (HAPMOEA) [4] can also be hybridized to solve a real-world robust multidisciplinary design problem. Numerical results show that the Hybrid-Game improves 70 per cent of HAPMOEA performance while producing better Pareto optimal solutions.…”
Section: Introductionmentioning
confidence: 99%