2022
DOI: 10.36681/tused.2022.124
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Flipped Classroom–Digital Game-Based Learning (FC-DGBL): Enhancing Genetics Conceptual Understanding of Students in Bilingual Programme

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Cited by 25 publications
(14 citation statements)
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References 75 publications
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“…O processo de aprendizagem com tecnologia moderna é uma exigência absoluta na era digital (Ristanto;Kristiani;Lisanti, 2020). No âmbito escolar a ampliação da popularidade das tecnologias, e a maior disponibilidade de dispositivos tecnológicos para professores e alunos não pode ser desconsiderada, ao contrário, é preciso integrar a tecnologia digital nos processos de ensino e aprendizagem, em todos os níveis de ensino (Zupanec et al, 2022).…”
Section: Tdicsunclassified
“…O processo de aprendizagem com tecnologia moderna é uma exigência absoluta na era digital (Ristanto;Kristiani;Lisanti, 2020). No âmbito escolar a ampliação da popularidade das tecnologias, e a maior disponibilidade de dispositivos tecnológicos para professores e alunos não pode ser desconsiderada, ao contrário, é preciso integrar a tecnologia digital nos processos de ensino e aprendizagem, em todos os níveis de ensino (Zupanec et al, 2022).…”
Section: Tdicsunclassified
“…Many types of research on the use of electronic devices (Kibuku et al, 2020), (Adinda & Mohib, 2020), (Clapp, 2017), (Manurung et al, 2022), (Al-Adwan et al, 2018), (Kibuku et al, 2020) and on the use of mobile devices in education (Al-Adwan et al, 2018), (Krull & Duart, 2017), (Okai-Ugbaje, 2021), (Alsswey et al, 2020), (Okai-Ugbaje et al, 2020, (Adinda & Mohib, 2020), (Ristanto et al, 2022), (Sariyatun et al, 2018, (Dewi et al, 2019), (Osman, 2010), , , (Mayhuay & Cruz, 2023) on the process of learning have been conducted.…”
Section: Literature Reviewmentioning
confidence: 99%
“…For games to be associated with a curriculum, they need to be considered theoretically in terms of their design, development, and implementation (Oblinger, 2006). Digital games are frequently preferred technologies for science content, and positive results are reported when they are integrated into the learning process with good designs (Agbonifo et al, 2021;Chen et al, 2021a;Hussein et al, 2021;Ristanto et al, 2022;Saricam & Yildirim, 2021;Wang et al, 2022). Games integrated with knowledge and skills instead of just being activities that fill the time in a lesson can bring different approaches to the evaluation process.…”
Section: Digital Games As Learning Support Toolsmentioning
confidence: 99%