1997
DOI: 10.1007/978-3-7091-6878-3_10
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Formal Transducers: Models of Devices and Building Bricks for the Design of Highly Interactive Systems

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Cited by 19 publications
(17 citation statements)
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“…This allows application programmers to check that the element they are using is as expected, and to access its parts so as to subscribe from them or connect to them. It is also planned for the future to check that the sequence of events that an element may emit (and declared as a regular language for instance) is compatible with the input language of a component that subscribes to it, as in [1]. This would provide an equivalent of type checking for the event-driven architecture, and would help detect if a given device can be used with a given application.…”
Section: Device Inspection and Encapsulationmentioning
confidence: 97%
“…This allows application programmers to check that the element they are using is as expected, and to access its parts so as to subscribe from them or connect to them. It is also planned for the future to check that the sequence of events that an element may emit (and declared as a regular language for instance) is compatible with the input language of a component that subscribes to it, as in [1]. This would provide an equivalent of type checking for the event-driven architecture, and would help detect if a given device can be used with a given application.…”
Section: Device Inspection and Encapsulationmentioning
confidence: 97%
“…This transducer packages events, forwards them to models listners (i.e. higher level events handlers) such as TapAndHold, Pinch… as defined in [1]. Indeed, a "toucheventf_move" or "toucheventf_up" event will only be triggered if the event corresponds to a registered finger.…”
Section: Low Level Transducermentioning
confidence: 99%
“…There could be a chain of such models handling events from the lower level (raw events or data from the hardware input devices) to high-level events as a double click (see [1] for more details on transducers).…”
Section: Low-level Transducer Descriptionmentioning
confidence: 99%
“…For instance, multimodal interaction techniques are now common both as input and output modalities. One of the most challenging examples is the one of multi-touch systems 1 . Indeed, even though some studies [4] show that they improve the bandwidth between the users and the system, they bring specific challenges such as handling dynamic management of input devices (the fingers) and their associated interaction techniques (including fusion and fission of input (e.g.…”
Section: Introductionmentioning
confidence: 99%
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