2014
DOI: 10.1108/intr-07-2012-0133
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Formation of augmented-reality interactive technology's persuasive effects from the perspective of experiential value

Abstract: Purpose -The purpose of this paper is to examine the extent to which presence, media richness, and narrative experiences yield the highest experiential value in augmented-reality interactive technology (ARIT). Design/methodology/approach -A survey is performed to collect data. Valid questionnaires of 344 ARIT users are identified. The hypothesized associations are analyzed using structure equation modeling. Findings -Empirical results indicate that narrative experience induces a higher experiential value than … Show more

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Cited by 151 publications
(117 citation statements)
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References 64 publications
(93 reference statements)
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“…In the years that followed publication of the EKB model, some authors have questioned the utility of this theory and it has been subject to numerous revisions, reviews and extensions (Bruner & Pomazal, 1988;Darley et al, 2010;Grewal, Roggeveen & Runyan, 2013;Howard, 1977;Howard & Sheth, 1969;Jacoby, 2002;Mowen, 1988;Olshavsky & Granbois, 1979). For instance, Olshavsky and Granbois (1979) explored the notion that a substantial proportion of our purchases do not actually involve making any decisions at all.…”
Section: Decision Making In Participatory Culture: Revisiting the Ekbmentioning
confidence: 99%
See 1 more Smart Citation
“…In the years that followed publication of the EKB model, some authors have questioned the utility of this theory and it has been subject to numerous revisions, reviews and extensions (Bruner & Pomazal, 1988;Darley et al, 2010;Grewal, Roggeveen & Runyan, 2013;Howard, 1977;Howard & Sheth, 1969;Jacoby, 2002;Mowen, 1988;Olshavsky & Granbois, 1979). For instance, Olshavsky and Granbois (1979) explored the notion that a substantial proportion of our purchases do not actually involve making any decisions at all.…”
Section: Decision Making In Participatory Culture: Revisiting the Ekbmentioning
confidence: 99%
“…For instance, Olshavsky and Granbois (1979) explored the notion that a substantial proportion of our purchases do not actually involve making any decisions at all. Jacoby (2002) deemed the EKB model to be too marketer dominated and argued that it lacked a broader recognition of sociocultural factors that impact upon consumer behaviour. Despite these criticisms, the EKB model is still firmly embedded as a cornerstone of consumer decision making and is not likely to be jettisoned anytime soon.…”
Section: Decision Making In Participatory Culture: Revisiting the Ekbmentioning
confidence: 99%
“…The presence of this technology has been increasing in the field of marketing in recent years and has introduced a new way of visualising products, information and experiences in the real-life context (Huang & Hsu Liu, 2014;Huang & Liao, 2015). The first commercial use of AR is generally accepted to be an application for the automobile brand Mini in 2008 which allowed a 3-D simulation of the car model to appear on a screen when a paper with markers was placed in front of a camera .…”
Section: Introductionmentioning
confidence: 99%
“…Tai reiškia, kad informaciją apie objektus galima pateikti vizualiai patraukliai, derinant skirtingas turinio formas, kanalus (vaizdo, garso, paveikslėliai, tekstas ir pan. ), dizainą, o tai galima laikyti pridėtine verte, norint vykdyti efektyvius komunikacinius procesus (Huang, Hsu Liu 2014). T. Oleksy ir A. Wnuk teigia, kad PR technologija kuria kitokį objekto suvokimo modelį -aplinka ir objektai yra suvokiami ne tik fiziškai su jais sąveikaujant, bet ir virtualiai.…”
Section: Papildytos Realybės Technologijos Taikymo Sritys Ir Komunikaunclassified
“…Taip atsiranda savotiš-kas virtualus, bet kartu fizinis prisilietimas ir įsitraukimas (Oleksy, Wnuk 2015). Tokios estetinės, vizualinės PR savybės prideda PR objektams žaismingumo, jie gali būti laikomi labiau pramoginiais (Huang, Hsu Liu 2014). Toks žaismin-gumas, interaktyvumas ir informacijos vizualumas gali būti naudingas norint paaiškinti sudėtingus procesus, sudominti, išmokyti, todėl PR vis dažniau naudojama edukacijoje (Yoon et al 2012) bei kultūros institucijose, tokiose kaip muziejai (Berryman 2012, Yoon et al 2012Cianciarulo 2015), ar turizmo objektuose Oleksy, Wnuk 2015).…”
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