2007
DOI: 10.1287/ited.8.1.10
|View full text |Cite
|
Sign up to set email alerts
|

From Rhetoric to Reality: Business Games as Educational Tools

Abstract: This paper discusses business games as teaching tools in Management Science (MS). The discipline's traditional teaching methods, while appropriate for the dissemination of foundational knowledge, cannot provide students with a platform to link abstract concepts and real-world problems. We suggest that business simulation games are an effective way to engage students in MS topics; that they compel students to understand and cope with the ambiguities associated with real-world organizations. Specifically, we dis… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
10
0
3

Year Published

2009
2009
2022
2022

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 22 publications
(13 citation statements)
references
References 43 publications
0
10
0
3
Order By: Relevance
“…Simulation of great importance in helping our students to gain a real 'feel' for managerial decision-making and teamwork". An example of the use of a business simulation in the USA was reported by Ben-Zvi and Carton (2007). They discussed their experiences of using 'Intopia' within the MBA at the Wesley J. Howe School of Technology Management, Hoboken, N.J. USA.…”
Section: Scoping Studymentioning
confidence: 99%
“…Simulation of great importance in helping our students to gain a real 'feel' for managerial decision-making and teamwork". An example of the use of a business simulation in the USA was reported by Ben-Zvi and Carton (2007). They discussed their experiences of using 'Intopia' within the MBA at the Wesley J. Howe School of Technology Management, Hoboken, N.J. USA.…”
Section: Scoping Studymentioning
confidence: 99%
“…Educational games, in a broad sense, can be defined as activities designed to mimic the external world realities within a classroom setting using board games, computer-based games, role plays, and exercises that allow students to learn by experimenting alternative ideas in a risk-free environment (Tan 2007). The effectiveness and importance of using educational games in teaching management science (MS) and operations research (OR) courses were discussed by Griffin (2007) and Ben-Zvi and Carton (2007). The dynamic and interactive nature have made educational games ideal tools for teaching complex business knowledge in a stimulant classroom environment.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Over the last decades, games of different types have been successfully used for teaching courses like production and operations management (Morecroft and Sterman, 2000;Riis, 1995), business administration (Hoogeweegen et al, 2006), management science (Ben-Zvi and Carton, 2007) and Information Systems (Ben-Zvi, 2010).…”
Section: The Purpose Of the Gamementioning
confidence: 99%