Proceedings of the 2013 International Conference on Advanced ICT 2013
DOI: 10.2991/icaicte.2013.14
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Game-Based Training of Executive Staff of Professional Disaster Management: Storyboarding Adaptivity of Game Play

Abstract: Game-Based Learning is a modern field of technology-enhanced learning covering several sub-fields such as game-based training. Learning, in general, and training, in particular, may be enormously more effective, if the process adapts to the particular needs of the human learner or trainee. The crux is that an e-learning system, in general, or a game deployed for learning resp. training, in particular, for being able to adapt needs to learn about the needs and desires of the human addressee. Essentially, adapti… Show more

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Cited by 7 publications
(6 citation statements)
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“…Imagine a training module structured according to the high-level storyboard graph on display in Figure 2. For more details of the underlying storyboard concept and of the storyboarding process, readers are directed, besides the key source [22], to a conceptualization called layered languages of ludology [34,35], to dynamic plan generation [21,[36][37][38][39][40][41][42], to didactic knowledge in storyboards [43][44][45][46][47][48], and to large-scale applications in areas such as civil protection and disaster management [49,50]. The details of the storyboarding technology are beyond the limits of this contribution.…”
Section: Gamificationmentioning
confidence: 99%
See 1 more Smart Citation
“…Imagine a training module structured according to the high-level storyboard graph on display in Figure 2. For more details of the underlying storyboard concept and of the storyboarding process, readers are directed, besides the key source [22], to a conceptualization called layered languages of ludology [34,35], to dynamic plan generation [21,[36][37][38][39][40][41][42], to didactic knowledge in storyboards [43][44][45][46][47][48], and to large-scale applications in areas such as civil protection and disaster management [49,50]. The details of the storyboarding technology are beyond the limits of this contribution.…”
Section: Gamificationmentioning
confidence: 99%
“…As shown in the light of Figure 1, self-determination shall overcome indetermination. Digital storyboarding as reported in [21,[41][42][43][44][45][46][47][48][49][50][52][53][54] is the design technology to span story spaces [20] of potential experiences desirable from a didactic perspective.…”
Section: Time Travel Gamification Exemplifiedmentioning
confidence: 99%
“…The authors have adopted and adapted this storyboarding technology together with the storyboard interpretation technology [10] and applied it successfully to the design of educational games in areas such as crime prevention [11], civil protection, and disaster management [12,13]. Furthermore, the technology has been used in studies that aim at an understanding of pervasive games for purposes of learning [14] and for the systematization of pervasive games [15].…”
Section: Time Travel Prevention Gamesmentioning
confidence: 99%
“…Storyboard schematics unfold over time by substitutions. According to [13], such a schematic expansion can be done automatically by an interpreter that reads data from the game system's internal knowledge base including the user model. The scene named UM in Figure 5 refers to the system's activity of updating the user model.…”
Section: High Level Storyboardingmentioning
confidence: 99%
“…The definition of a digital structure for dynamic stories and rules for interpreting these stories are an additional part of SIT. The technology has already been used in previous projects by Fraunhofer IDMT for creating highly complex story-driven applications (Arnold et al, 2013c;Arnold et al, 2013b).…”
Section: Storyboard Interpretation Technology For Experimento Gamementioning
confidence: 99%