2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) 2019
DOI: 10.1109/icalt.2019.00112
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Gamification and Engagement: Development of Computational Thinking and the Implications in Mathematical Learning

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Cited by 12 publications
(11 citation statements)
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“…Por otra parte, varios estudios indican que el uso de la gamificación no solo permitió transferir y practicar contenidos, sino también ayudó al desarrollo del pensamiento lógico y a la habilidad para la resolución de problemas (Pires et al 2019;Szilágyi & Körei, 2021).…”
Section: Discussionunclassified
See 1 more Smart Citation
“…Por otra parte, varios estudios indican que el uso de la gamificación no solo permitió transferir y practicar contenidos, sino también ayudó al desarrollo del pensamiento lógico y a la habilidad para la resolución de problemas (Pires et al 2019;Szilágyi & Körei, 2021).…”
Section: Discussionunclassified
“…Por otro lado, en México, (Leyva-Carrillo et al 2019), aplicaron la gamificación en la materia de Métodos Numéricos, donde concluyeron que los docentes aplicando esta estrategia aumentan su capacidad creativa, su curiosidad por explorar e innovar nuevas formas de enseñar y trasmitir el conocimiento, de esta manera superan su desempeño docente. Mientras que, en Brasil, (Pires et al 2019), aplicaron la gamificación en niños de escuela primaria para la resolución de problemas matemáticos, demostrando la capacidad de promover el desarrollo de pensamiento computacional, así como un impacto directo en actividades matemáticas destinadas a la resolución de problemas.…”
Section: Introductionunclassified
“…In another study, where a mobile app game was used to promote CT [45], the authors found that, generally, the average time that students spent on a level in the game increased with the level of progression. Other studies [46] found that it is the didactic sequence itself that scaffolds the students to acquire CT, and the authors report an increasing learning rate in the experimental group compared to the control group.…”
Section: Gamificationmentioning
confidence: 92%
“…With the integration of mobile devices into life, mobile educational games have become an important tool for developing various skills, and there are many studies that demonstrate the effectiveness of mobile educational games in various disciplines (Chou et al, 2021). Besides, providing scaffolding during computational thinking learning activities helps learners' learning effectiveness (Pires et al, 2019). In this study, a pattern recognition game was added to the algebraic reasoning scaffolding to assist learners in their learning process.…”
Section: Introductionmentioning
confidence: 99%