Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering 2018
DOI: 10.5220/0006800304160423
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Gamification and Evaluation of the Use the Agile Tests in Software Quality Subjects: The Application of Case Studies

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Cited by 7 publications
(5 citation statements)
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“…• The game of agile testing aims at contributing to teach agile testing practices to students to prepare them for the demand for software development. The use of gamification components for the teaching of agile tests was also checked to be successful because the users were more committed to the tasks and engaged in the classes [27]. • 2TScrum aims to teach agile practices and suggests a board game to help Scrum's practical teaching.…”
Section: Idmentioning
confidence: 99%
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“…• The game of agile testing aims at contributing to teach agile testing practices to students to prepare them for the demand for software development. The use of gamification components for the teaching of agile tests was also checked to be successful because the users were more committed to the tasks and engaged in the classes [27]. • 2TScrum aims to teach agile practices and suggests a board game to help Scrum's practical teaching.…”
Section: Idmentioning
confidence: 99%
“…[78] Survey To assess the improvement of the development process of the organization by using the game [27] Assessment of activities performance To evaluate the learning [57] Questionnaire and focus group To collect feedback on game-playing experiences [22] Survey To measure intrinsic motivation and students expectation 6.3 | RQ3. What are the benefits of the SGs to teaching agile methods for software development?…”
Section: Idmentioning
confidence: 99%
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“…The research questions were devised in conjunction with an educational expert, who is also responsible for game-based educational strategies. This researcher has extensive experience in these areas and collects publications, such as those listed by [38,49,51]. Frequent consultations were conducted with this researcher with the aim of overcoming construct validity problems.…”
Section: External Validitymentioning
confidence: 99%
“…Given that agile methods and practices have gone mainstream and, along with them, there has been an increasing interest in testing, similar research efforts were conducted by Elgrably and Oliveira (2018) and Costa and Oliveira (2019). Elgrably and Oliveira set out to explore how gamification can be used to better teach agile testing practices to graduate and undergraduate students.…”
Section: Related Workmentioning
confidence: 99%