2018 6th International Conference on Multimedia Computing and Systems (ICMCS) 2018
DOI: 10.1109/icmcs.2018.8525900
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Gamification design frameworks: a systematic mapping study

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Cited by 19 publications
(7 citation statements)
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“…(2) cognitive tasks need to engage participants for the long term, but existing frameworks have not been designed for this purpose [54,55]; and (3) they have not specified how game elements should be added to a particular context. Incorporating game elements in cognitive tasks may jeopardize data quality by imposing an additional cognitive load to these tasks [56].…”
Section: Challenges With Designing Gamification For Cognitive Assessment or Trainingmentioning
confidence: 99%
“…(2) cognitive tasks need to engage participants for the long term, but existing frameworks have not been designed for this purpose [54,55]; and (3) they have not specified how game elements should be added to a particular context. Incorporating game elements in cognitive tasks may jeopardize data quality by imposing an additional cognitive load to these tasks [56].…”
Section: Challenges With Designing Gamification For Cognitive Assessment or Trainingmentioning
confidence: 99%
“…Even though there are several gamification frameworks (Azouz and Lefdaoui 2018), only a few of them are developed for the educational context (Toda et al 2019). To help designers, teachers and instructors select and understand how game elements can be used in the educational context; Toda et al (2019) created a gamification taxonomy composed of twenty-one game elements that could be used in gamified educational environments, organizing them in five dimensions.…”
Section: Gamification Taxonomymentioning
confidence: 99%
“…Other works focus on gamification applied in domains such as software engineering, like in Pedreira et al [17], information systems like in Schlagenhaufer et al [18], or gamification design frameworks (Azouz et al [19]). None of these tackle the dimension of collaborative software projects.…”
Section: Related Workmentioning
confidence: 99%